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battle.x

xof 0303txt 0032 Header { 1; 0; 1; } Mesh { 343; 0.001000;0.001000;0.001000;, 2000.000977;0.001000;0.001000;, 1414.214478;0.001000;-1414.212646;, 0.000913;0.001000;-1999.999023;, -1414.2126

force.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame SceneRoot { Frame Sphere { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000,

warrior.x

xof 0303txt 0064 // Created with Milkshape 3D DirectX .X File Exporter V2.0 // Copyright (c) 2001 by Jim Adams. All Rights Reserved. Header { 1; 0; 1; } template XSkinMeshHeader {

groundball.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame Groundball { Frame Ball01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000,

fireball.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame Fireball { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000

axe.x

xof 0303txt 0064 // Created with Milkshape 3D DirectX .X File Exporter V2.0 // Copyright (c) 2001 by Jim Adams. All Rights Reserved. Header { 1; 0; 1; } Frame SceneRoot { Frame

ice.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame Ice { Frame Ball01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,8.000000,0.000000,0.000000, 0.00

bomb.x

xof 0303txt 0032 Header { 1; 0; 1; } Frame Sphere { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,

yodan.x

xof 0303txt 0064 // Created with Milkshape 3D DirectX .X File Exporter V2.0 // Copyright (c) 2001 by Jim Adams. All Rights Reserved. Header { 1; 0; 1; } template XSkinMeshHeader {

heal.x

xof 0303txt 0064 // Created with Milkshape 3D DirectX .X File Exporter V2.0 // Copyright (c) 2001 by Jim Adams. All Rights Reserved. Header { 1; 0; 1; } Frame SceneRoot { Frame