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water2.x

xof 0302txt 0064 Header { 1; 0; 1; } Mesh TargetMesh { 441; -2500.000000; 3.064215; -2500.000000;, -2250.000000; -5.274737; -2500.000000;, -2000.000000; -12.136444; -2500.000000;, -175

sky.x

xof 0302txt 0064 Header { 1; 0; 1; } Mesh SkyDome { 171; 0.000000; 4500.000000; 0.000000;, -0.000038; 4413.533691; 877.906494;, -171.271103; 4413.533691; 861.037720;, -335.960297; 4413

dolphin1.x

xof 0303txt 0032 template XSkinMeshHeader { WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices {

dolphin3.x

xof 0303txt 0032 template XSkinMeshHeader { WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices {

water1.x

xof 0302txt 0064 Header { 1; 0; 1; } Mesh SourceMesh { 441; -2500.000000; -3.064215; -2500.000000;, -2250.000000; 5.274737; -2500.000000;, -2000.000000; 12.136444; -2500.000000;, -1750

route.x

xof 0303txt 0032 template Path { DWORD Type; // 0=straight, 1=curved Vector Start; Vector Point1; Vector Point2; Vector End; } te

ground.x

xof 0303txt 0032 Material PDX1_-_Default { 1.000000;1.000000;1.000000;1.000000;; 3.200000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "metal.bmp"; } } Mate