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water2.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Mesh TargetMesh {
441;
-2500.000000; 3.064215; -2500.000000;,
-2250.000000; -5.274737; -2500.000000;,
-2000.000000; -12.136444; -2500.000000;,
-175
sky.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Mesh SkyDome {
171;
0.000000; 4500.000000; 0.000000;,
-0.000038; 4413.533691; 877.906494;,
-171.271103; 4413.533691; 861.037720;,
-335.960297; 4413
dolphin1.x
xof 0303txt 0032
template XSkinMeshHeader {
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
dolphin3.x
xof 0303txt 0032
template XSkinMeshHeader {
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
water1.x
xof 0302txt 0064
Header {
1;
0;
1;
}
Mesh SourceMesh {
441;
-2500.000000; -3.064215; -2500.000000;,
-2250.000000; 5.274737; -2500.000000;,
-2000.000000; 12.136444; -2500.000000;,
-1750
route.x
xof 0303txt 0032
template Path {
DWORD Type; // 0=straight, 1=curved
Vector Start;
Vector Point1;
Vector Point2;
Vector End;
}
te
ground.x
xof 0303txt 0032
Material PDX1_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"metal.bmp";
}
}
Mate