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base.x
xof 0303txt 0032
Material PDX2_-_Default {
1.000000;1.000000;1.000000;1.000000;;
3.200000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"gold.bmp";
}
}
Mater
land.x
xof 0303txt 0032
Material Material__1 {
1.000000;1.000000;1.000000;1.000000;;
8.000000;
0.045000;0.045000;0.045000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"stone.bmp";
}
}
Materia
water.x
xof 0303txt 0032
Material Material__1 {
1.000000;1.000000;1.000000;1.000000;;
8.000000;
0.045000;0.045000;0.045000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"stone.bmp";
}
}
Materia
mountain.x
xof 0302txt 0064
Header {
1;
0;
1;
}
//Exported from bryce4
Frame {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000,
ch14p1_object.x
xof 0303txt 0032
template XSkinMeshHeader {
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
ch13p1_object.x
xof 0303txt 0032
template XSkinMeshHeader {
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template VertexDuplicationIndices {
warrior.x
xof 0303txt 0064
// Created with Milkshape 3D DirectX .X File Exporter V2.0
// Copyright (c) 2001 by Jim Adams. All Rights Reserved.
Header {
1;
0;
1;
}
template XSkinMeshHeader {