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adoadodlg.cpp
// ADoADoDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ADoADo.h"
#include "ADoADoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FI
paintor.cpp
// Paintor.cpp: implementation of the Paintor class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "PainterUsePattern.h"
#include "Paint
historydlg.cpp
// HistoryDlg.cpp : implementation file
//
#include "stdafx.h"
#include "manager.h"
#include "HistoryDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = _
honordlg.cpp
// HonorDlg.cpp : implementation file
//
#include "stdafx.h"
#include "manager.h"
#include "HonorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FIL
timer.cpp
// Timer.cpp: implementation of the CTimer class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Timer.h"
#ifdef _DEBUG
#undef THIS
settingsdlg.cpp
// SettingsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SmsTest.h"
#include "SettingsDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] =
superserverview.cpp
// SuperServerView.cpp : implementation of the CSuperServerView class
//
#include "stdafx.h"
#include "SuperServer.h"
#include "SuperServerSet.h"
#include "SuperServerDoc.h"
#include "SuperS
mysocket.cpp
// MySocket.cpp: implementation of the CMySocket class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DrawChip.h"
#include "MySocket.h"
power.cpp
// Power.cpp: implementation of the CPower class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "DrawChip.h"
#include "Power.h"
#ifde
qcolor.h
#ifndef __QCOLOR_H
#define __QCOLOR_H
#include "qstring.h"
class QColor
{
protected:
int m_nRed;
int m_nGreen;
int m_nBlue;
bool m_bSet;
public:
QColor() { m_nRed = 255; m_nGreen = 64;