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testdlg.cpp
// TestDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Test.h"
#include "TestDlg.h"
#include
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char TH
rendertarget.cpp
#include "RenderTarget.h"
#include "..\System\Sysdef.h"
#include "..\System\simplememory.h"
extern CSimpleMemory *SMemory;
CRenderTarget::~CRenderTarget()
{
// m_pEngine = NULL;
m_width
simplememory.cpp
/*
* ============================================================================
* Name : CGlobalData from GlobalData.cpp
* Part of : Game
* Created : 2003-06-16 by Qiu Wei Min
* Modif
moddata.cpp
// ModData.cpp: implementation of the CModData class.
//
//////////////////////////////////////////////////////////////////////
#include "Max.h"
#include "resource.h"
#include "istdplug.h"
#in
frontend.cpp
//////////////////////////////////////////////////////////////////////
//FILE: Frontend.cpp
//FE
//////////////////////////////////////////////////////////////////////
#include "Frontend.h"
dib.cpp
// Dib.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
dib.cpp
// Dib.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__
dib.cpp
// Dib.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
dib.cpp
// Dib.cpp : implementation file
//
#include "stdafx.h"
#include "Dib.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__
crender3d.java
/**
*
* Title: class CRender3D
*
*
* Description: Render/draw 3D models; control all the 3D resources, including
* models, textures and animations.
*
*
* Copyri