📄 rendertarget.cpp
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#include "RenderTarget.h"
#include "..\System\Sysdef.h"
#include "..\System\simplememory.h"
extern CSimpleMemory *SMemory;
CRenderTarget::~CRenderTarget()
{
// m_pEngine = NULL;
m_width = 0;
m_height = 0;
m_pColorBuffer = NULL;
m_pZBuffer = NULL;
m_pMirrorBuffer = NULL;
}
CRenderTarget::CRenderTarget(void)
{
// m_pEngine = pEngine;
m_width = SCREEN_WIDTH;
m_height = SCREEN_HEIGHT;
m_pZBuffer = (int *)SMemory->GlobalMalloc(sizeof(int)*m_width*m_height);
m_pMirrorBuffer = (int *)SMemory->GlobalMalloc(sizeof(int)*m_width*m_height);
}
void CRenderTarget::NewColorBuffer()
{
}
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