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cyclechild.cpp
// CycleChild.cpp : implementation file
#include "stdafx.h"
#include "netsdkdemo.h"
#include "CycleChild.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] =
scoredlg.cpp
// ScoreDlg.cpp : implementation file
//
#include "stdafx.h"
#include "member.h"
#include "ScoreDlg.h"
#include "ScoreReSet.h"
#include "MemberView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
bookborrowdlg.cpp
// BookBorrowDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Library.h"
//以下头文件是手工添加的
#include "BookRS.h"
#include "BorrowRS.h"
#include //手工添加以支持数据库
#include "Car
childview.cpp
// ChildView.cpp : implementation of the CChildView class
//
#include "stdafx.h"
#include "PropDemo.h"
#include "ChildView.h"
#include "MyPropertySheet.h"
#ifdef _DEBUG
#define new DEBUG_NE
scrolldlg.cpp
// ScrollDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ControlExample.h"
#include "ScrollDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[
mainfrm.cpp
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "NotePad.h"
#include "MainFrm.h"
#include "Splash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef TH
mygameview.cpp
// MyGameView.cpp : implementation of the CMyGameView class
//
#include "stdafx.h"
#include "MyGame.h"
// #include "GameStru.h"
#include "MyGameDoc.h"
#include "MyGameView.h"
#include "
regioncommdoc.cpp
// RegionCommDoc.cpp : implementation of the CRegionCommDoc class
//
#include "stdafx.h"
#include "RegionComm.h"
#include "FirstRun.h"
#include "RegionCommDoc.h"
#include "RegionSocket.h"
#if
sacode.h
#include
struct SYCoordinate
{
SYCoordinate()
{
m_fcodx = 0.0;
m_fcody = 0.0;
}
double m_fcodx;
double m_fcody;
};
struct SYCity
{
SYCity()
{
m_nIndex = 0;
historydlg.cpp
// HistoryDlg.cpp : implementation file
//
#include "stdafx.h"
#include "manager.h"
#include "HistoryDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = _