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studentinfodlg.cpp

// StudentInfoDlg.cpp : implementation file // #include "stdafx.h" #include "school.h" #include "StudentInfoDlg.h" #include "departmentset.h" #include "majorset.h" #include "classset.h" #inc

mypropertypage9.cpp

#include "stdafx.h" #include "MyToolPad.h" #include "MyPropertyPage9.h" #include "MyPropertySheet.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__;

soundin.cpp

// SoundIn.cpp: implementation of the CSoundIn class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Phone.h" #include "SoundIn.h" #p

annetwork.cpp

#include "stdafx.h" #include "annetwork.h" #include "annlayer.h" #include "vec2d.h" //////////////////////////////////////////////////constructor/destructor//////////////////////////////

dialog_query.cpp

// /****************************************/ /* SchoolManageSystem */ /*设计者:全佳营 */ /*时间:2004.5.9-2004-5.18 */ /*Email:ghostman@tzc.edu.cn */ /*********************************

stkdrv.cpp

// STKDRV.cpp: implementation of the CSTKDRV class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "STKDRV.h" /////////////////////////

objectplayerclone.cpp

#include "stdafx.h" void CPlayerCloneObject::Create(CPlayerObject* pPlayerObject) { m_dwRunTime = GetTickCount(); m_dwRunNextTick = 5000; strcpy(m_szName, "啊力飘"); m_nCurrX = pPlay

gameproc.cpp

#include "StdAfx.h" extern CWHQueue PacketQ; char szBuff[8192]; int nBuff = 0; void DevideScript(char *pszScript); /********************************************************************

data.h

//============================================================================= /** * @file data.h * * data.h,v 1.8 2003/10/28 18:30:47 bala Exp * * Header file for the class containi

unixroot.cpp

/* ***** BEGIN LICENSE BLOCK ***** * Version: RCSL 1.0/RPSL 1.0 * * Portions Copyright (c) 1995-2002 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the