📄 objectplayerclone.cpp
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#include "stdafx.h"
void CPlayerCloneObject::Create(CPlayerObject* pPlayerObject)
{
m_dwRunTime = GetTickCount();
m_dwRunNextTick = 5000;
strcpy(m_szName, "啊力飘");
m_nCurrX = pPlayerObject->m_nCurrX;
m_nCurrY = pPlayerObject->m_nCurrY;
m_nDirection = GetBack(pPlayerObject->m_nDirection);
m_pMap = pPlayerObject->m_pMap;
m_tFeature = pPlayerObject->m_tFeature;
m_pMap->AddNewObject(m_nCurrX, m_nCurrY, OS_MOVINGOBJECT, this);
AddRefMsg(RM_TURN, m_nDirection, m_nCurrX, m_nCurrY, 0, m_szName);
}
void CPlayerCloneObject::Operate()
{
}
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