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avi.cpp
#include "StdAfx.h"
//////////////////////////////////////////////////////////////////////////////////
// CAvi Constructor
//////////////////////////////////////////////////////////////////////
dlghuffman.cpp
// DlgHuffman.cpp : implementation file
//
#include "stdafx.h"
#include "ch1_1.h"
#include "DlgHuffman.h"
#include "DIBAPI.h"
#include
#ifdef _DEBUG
#define new DEBUG_NEW
#undef
dlghuffman.cpp
// DlgHuffman.cpp : implementation file
//
#include "stdafx.h"
#include "ch1_1.h"
#include "DlgHuffman.h"
#include "DIBAPI.h"
#include
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
s
dlghuffman.cpp
// DlgHuffman.cpp : implementation file
//
#include "stdafx.h"
#include "ch1_1.h"
#include "DlgHuffman.h"
#include "DIBAPI.h"
#include
#ifdef _DEBUG
#define new DEBUG_NEW
#undef
mousezoneclass.cpp
//-----------------------------------------------------------------------------
// Name: MouseZoneClass.cpp
//
// Description: Class to simplify game menu navigation with the mouse
//
// File Fun
mousezoneclass.cpp
//-----------------------------------------------------------------------------
// Name: MouseZoneClass.cpp
//
// Description: Class to simplify game menu navigation with the mouse
//
// File Fun
mousezoneclass.cpp
//-----------------------------------------------------------------------------
// Name: MouseZoneClass.cpp
//
// Description: Class to simplify game menu navigation with the mouse
//
// File Fun
mousezoneclass.cpp
//-----------------------------------------------------------------------------
// Name: MouseZoneClass.cpp
//
// Description: Class to simplify game menu navigation with the mouse
//
// File Fun
bcgtoolbarmenubutton.cpp
//*******************************************************************************
// COPYRIGHT NOTES
// ---------------
// This source code is a part of BCGControlBar library.
// You may use, comp
oscopectrl.cpp
// OScopeCtrl.cpp : implementation file//
#include "stdafx.h"
#include "math.h"
#include "OScopeCtrl.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FI