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avi.cpp

#include "StdAfx.h" ////////////////////////////////////////////////////////////////////////////////// // CAvi Constructor //////////////////////////////////////////////////////////////////////

dlghuffman.cpp

// DlgHuffman.cpp : implementation file // #include "stdafx.h" #include "ch1_1.h" #include "DlgHuffman.h" #include "DIBAPI.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef

dlghuffman.cpp

// DlgHuffman.cpp : implementation file // #include "stdafx.h" #include "ch1_1.h" #include "DlgHuffman.h" #include "DIBAPI.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE s

dlghuffman.cpp

// DlgHuffman.cpp : implementation file // #include "stdafx.h" #include "ch1_1.h" #include "DlgHuffman.h" #include "DIBAPI.h" #include #ifdef _DEBUG #define new DEBUG_NEW #undef

mousezoneclass.cpp

//----------------------------------------------------------------------------- // Name: MouseZoneClass.cpp // // Description: Class to simplify game menu navigation with the mouse // // File Fun

mousezoneclass.cpp

//----------------------------------------------------------------------------- // Name: MouseZoneClass.cpp // // Description: Class to simplify game menu navigation with the mouse // // File Fun

mousezoneclass.cpp

//----------------------------------------------------------------------------- // Name: MouseZoneClass.cpp // // Description: Class to simplify game menu navigation with the mouse // // File Fun

mousezoneclass.cpp

//----------------------------------------------------------------------------- // Name: MouseZoneClass.cpp // // Description: Class to simplify game menu navigation with the mouse // // File Fun

bcgtoolbarmenubutton.cpp

//******************************************************************************* // COPYRIGHT NOTES // --------------- // This source code is a part of BCGControlBar library. // You may use, comp

oscopectrl.cpp

// OScopeCtrl.cpp : implementation file// #include "stdafx.h" #include "math.h" #include "OScopeCtrl.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FI