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stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__E
spinuse.h
// SpinUse.h : main header file for the SPINUSE application
//
#if !defined(AFX_SPINUSE_H__A3E09C9C_C57E_4A09_BEE9_CBF1B83D945B__INCLUDED_)
#define AFX_SPINUSE_H__A3E09C9C_C57E_4A09_BEE9_CBF1B83D
newres.h
#ifndef __NEWRES_H__
#define __NEWRES_H__
#define SHMENUBAR RCDATA
#if !(defined(_WIN32_WCE_PSPC) && (_WIN32_WCE >= 300))
#undef HDS_HORZ
#undef HDS_BUTTONS
#undef HDS_HIDDEN
#incl
treectrluse.h
// TreeCtrlUse.h : main header file for the TREECTRLUSE application
//
#if !defined(AFX_TREECTRLUSE_H__98E01FFC_C89E_4401_83C0_68483FC11AAE__INCLUDED_)
#define AFX_TREECTRLUSE_H__98E01FFC_C89E_44
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by TreeCtrlUse.rc
//
#define IDD_TREECTRLUSE_DIALOG 102
#define IDD_TREEATTRDLG_DIALOG 103
#
treeattrdlg.h
#if !defined(AFX_TREEATTRDLG_H__26492005_5BA1_485A_9167_2AE13C2F964C__INCLUDED_)
#define AFX_TREEATTRDLG_H__26492005_5BA1_485A_9167_2AE13C2F964C__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#end
treectrlusedlg.h
// TreeCtrlUseDlg.h : header file
//
#if !defined(AFX_TREECTRLUSEDLG_H__11DB8384_142A_4EB6_A0BB_F76A2529CFD7__INCLUDED_)
#define AFX_TREECTRLUSEDLG_H__11DB8384_142A_4EB6_A0BB_F76A2529CFD7__INCLUD
stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__2
resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by virtual_mem.rc
//
#define IDD_VIRTUAL_MEM_DIALOG 102
#define IDR_MAINFRAME 128
#
stdafx.h
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__5