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ex_d3d.clw

; CLW file contains information for the MFC ClassWizard [General Info] Version=1 LastClass=CD3DWnd LastTemplate=generic CWnd NewFileInclude1=#include "stdafx.h" NewFileInclude2=#include "Ex_D3

ex_d3d.dsp

# Microsoft Developer Studio Project File - Name="Ex_D3D" - Package Owner= # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Ap

ex_d3d.plg

Build Log --------------------Configuration: Ex_D3D - Win32 Debug-------------------- Command Lines Creating command line "rc.exe /l 0x804 /fo"

ex_d3d.dsw

Microsoft Developer Studio Workspace File, Format Version 6.00 # WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! ###############################################################################

ex_d3d.cpp

// Ex_<mark>D</mark>3<mark>D</mark>.cpp : <mark>D</mark>efines the class behaviors for the application. // #inclu<mark>d</mark>e "st<mark>d</mark>afx.h" #inclu<mark>d</mark>e "Ex_<mark>D</mark>3<mark>D</mark>.h" #inclu<mark>d</mark>e "MainFrm.h" #inclu<mark>d</mark>e "Ex_<mark>D</mark>3<mark>D</mark><mark>D</mark>oc.h" #inclu<mark>d</mark>e "Ex_<mark>D</mark>3<mark>D</mark>View.h" #if<mark>d</m ...

d3d9.h

/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d9.h * Content: Direct3D incl

d3d8.h

/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d8.h * Content: Direct3D incl

d3d8.c

#include #include "d3d8.h" #include HRESULT DLLAPI ValidatePixelShader(void) { UNIMPLEMENTED return 0; } HRESULT DLLAPI ValidateVertexShader(void) { U

d3d8.rc

/* $Id: d3d8.rc 21435 2006-04-01 19:21:01Z greatlrd $ */ #define REACTOS_VERSION_DLL #define REACTOS_STR_FILE_DESCRIPTION "ReactOS Direct3D\0" #define REACTOS_STR_INTERNAL_NAME "d3d8\0" #define

d3d8.def

LIBRARY d3d8 EXPORTS ValidatePixelShader ValidateVertexShader DebugSetMute Direct3DCreate8