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d3d9.rc
/* $Id: d3d9.rc 21436 2006-04-01 19:23:26Z greatlrd $ */
#define REACTOS_VERSION_DLL
#define REACTOS_STR_FILE_DESCRIPTION "ReactOS Direct3D\0"
#define REACTOS_STR_INTERNAL_NAME "d3d9\0"
#define
d3d9.def
LIBRARY d3d9
EXPORTS
Direct3DShaderValidatorCreate9
PSGPError
PSGPSampleTexture
DebugSetLevel
DebugSetMute
Direct3DCreate9
d3d9.h
#include
#define DLLAPI __declspec(dllexport)
d3d9.c
#include
#include "d3d9.h"
HRESULT DLLAPI Direct3DShaderValidatorCreate9(void)
{
OutputDebugString("Direct3DShaderValidatorCreate9 not implemented.");
return 0;
}
HRESUL
qwindowsurface_d3d.cpp
/****************************************************************************
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the QtGui module of the Qt To
qpaintengine_d3d.qrc
qpaintengine_d3d.fx
qpaintengine_d3d.cpp
/****************************************************************************
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the QtGui module of the Qt To
qpaintengine_d3d.fx
bool g_mCosmeticPen;
int4 g_mChannel;
float2 g_mMaskOffset;
int2 g_mMaskSize;
float4x4 g_mMaskProjection;
float4x4 g_mViewProjection;
float4x4 g_mTransformation;
texture g_mAAMask;
texture g_mTexture;
ex_d3d.h
// Ex_<mark>D</mark>3<mark>D</mark>.h : main hea<mark>d</mark>er file for the EX_<mark>D</mark>3<mark>D</mark> application
//
#if !<mark>d</mark>efine<mark>d</mark>(AFX_EX_<mark>D</mark>3<mark>D</mark>_H__9<mark>D</mark>C4CCB5_45A9_4516_B438_100650A3AE00__INCLU<mark>D</mark>E<mark>D</mark>_)
#<mark>d</mark>efine AFX_EX_<mark>D</mark>3<mark>D</mark>_H__9<mark>D</mark>C4CCB5_45A9_4516_B438_100650A3 ...
ex_d3d.rc
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////