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d3d9.rc

/* $Id: d3d9.rc 21436 2006-04-01 19:23:26Z greatlrd $ */ #define REACTOS_VERSION_DLL #define REACTOS_STR_FILE_DESCRIPTION "ReactOS Direct3D\0" #define REACTOS_STR_INTERNAL_NAME "d3d9\0" #define

d3d9.def

LIBRARY d3d9 EXPORTS Direct3DShaderValidatorCreate9 PSGPError PSGPSampleTexture DebugSetLevel DebugSetMute Direct3DCreate9

d3d9.h

#include #define DLLAPI __declspec(dllexport)

d3d9.c

#include #include "d3d9.h" HRESULT DLLAPI Direct3DShaderValidatorCreate9(void) { OutputDebugString("Direct3DShaderValidatorCreate9 not implemented."); return 0; } HRESUL

qwindowsurface_d3d.cpp

/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt To

qpaintengine_d3d.cpp

/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt To

qpaintengine_d3d.fx

bool g_mCosmeticPen; int4 g_mChannel; float2 g_mMaskOffset; int2 g_mMaskSize; float4x4 g_mMaskProjection; float4x4 g_mViewProjection; float4x4 g_mTransformation; texture g_mAAMask; texture g_mTexture;

ex_d3d.h

// Ex_<mark>D</mark>3<mark>D</mark>.h : main hea<mark>d</mark>er file for the EX_<mark>D</mark>3<mark>D</mark> application // #if !<mark>d</mark>efine<mark>d</mark>(AFX_EX_<mark>D</mark>3<mark>D</mark>_H__9<mark>D</mark>C4CCB5_45A9_4516_B438_100650A3AE00__INCLU<mark>D</mark>E<mark>D</mark>_) #<mark>d</mark>efine AFX_EX_<mark>D</mark>3<mark>D</mark>_H__9<mark>D</mark>C4CCB5_45A9_4516_B438_100650A3 ...

ex_d3d.rc

//Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS /////////////////////////////////////////////////////////////////////////////