代码搜索结果
找到约 10,000 项符合
D 的代码
d3d9.rbuild
d3d9.c
d3d9.rc
d3d9.c
#include
#include "d3d9.h"
#include
HRESULT DLLAPI Direct3DShaderValidatorCreate9(void)
{
UNIMPLEMENTED
return 0;
}
HRESULT DLLAPI PSGPError(void)
{
U
d3d8.spec
@ stdcall D3D8GetSWInfo()
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate8(long)
@ stdcall ValidatePixelShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr ptr ptr long ptr)
d3d9.def
LIBRARY <mark>d</mark>3<mark>d</mark>9.<mark>d</mark>ll
EXPORTS
<mark>D</mark>ebugSetLevel
<mark>D</mark>ebugSetMute
<mark>D</mark>irect3<mark>D</mark>Create9@4
_Z30<mark>D</mark>irect3<mark>D</mark>Sha<mark>d</mark>erVali<mark>d</mark>atorCreate9v=<mark>D</mark>irect3<mark>D</mark>Sha<mark>d</mark>erVali<mark>d</mark>atorCreate9
_Z9PSGPErrorP21<mark>D</mark>3<mark>D</mark>FE_PROCESSVERTICES11PSGP ...
d3d8.def
LIBRARY <mark>d</mark>3<mark>d</mark>8.<mark>d</mark>ll
EXPORTS
<mark>D</mark>ebugSetMute
<mark>D</mark>irect3<mark>D</mark>Create8@4
_Z19Vali<mark>d</mark>atePixelSha<mark>d</mark>erPKmPK9_<mark>D</mark>3<mark>D</mark>CAPS8mPPc@16=Vali<mark>d</mark>atePixelSha<mark>d</mark>er
_Z20Vali<mark>d</mark>ateVertexSha<mark>d</mark>erPKmS0_PK9_<mark>D</mark>3<mark>D</mark>CAPS8mPPc@20=Vali<mark>d</mark>at ...
d3d9.h
/*
d3d9.h - Header file for the Direct3D9 API
Written by Filip Navara
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without
d3d8.c
#include
#include "d3d8.h"
HRESULT DLLAPI ValidatePixelShader(void)
{
OutputDebugString("ValidateVertexShader not implemented.");
return 0;
}
HRESULT DLLAPI ValidateVert
d3d8.rc
/* $Id: d3d8.rc 21435 2006-04-01 19:21:01Z greatlrd $ */
#define REACTOS_VERSION_DLL
#define REACTOS_STR_FILE_DESCRIPTION "ReactOS Direct3D\0"
#define REACTOS_STR_INTERNAL_NAME "d3d8\0"
#define
d3d8.def
LIBRARY d3d8
EXPORTS
ValidatePixelShader
ValidateVertexShader
DebugSetMute
Direct3DCreate8