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找到约 10,000 项符合 D 的代码

d3d9.c

#include #include "d3d9.h" #include HRESULT DLLAPI Direct3DShaderValidatorCreate9(void) { UNIMPLEMENTED return 0; } HRESULT DLLAPI PSGPError(void) { U

d3d8.spec

@ stdcall D3D8GetSWInfo() @ stdcall DebugSetMute() @ stdcall Direct3DCreate8(long) @ stdcall ValidatePixelShader(ptr long long ptr) @ stdcall ValidateVertexShader(ptr ptr ptr long ptr)

d3d9.def

LIBRARY <mark>d</mark>3<mark>d</mark>9.<mark>d</mark>ll EXPORTS <mark>D</mark>ebugSetLevel <mark>D</mark>ebugSetMute <mark>D</mark>irect3<mark>D</mark>Create9@4 _Z30<mark>D</mark>irect3<mark>D</mark>Sha<mark>d</mark>erVali<mark>d</mark>atorCreate9v=<mark>D</mark>irect3<mark>D</mark>Sha<mark>d</mark>erVali<mark>d</mark>atorCreate9 _Z9PSGPErrorP21<mark>D</mark>3<mark>D</mark>FE_PROCESSVERTICES11PSGP ...

d3d8.def

LIBRARY <mark>d</mark>3<mark>d</mark>8.<mark>d</mark>ll EXPORTS <mark>D</mark>ebugSetMute <mark>D</mark>irect3<mark>D</mark>Create8@4 _Z19Vali<mark>d</mark>atePixelSha<mark>d</mark>erPKmPK9_<mark>D</mark>3<mark>D</mark>CAPS8mPPc@16=Vali<mark>d</mark>atePixelSha<mark>d</mark>er _Z20Vali<mark>d</mark>ateVertexSha<mark>d</mark>erPKmS0_PK9_<mark>D</mark>3<mark>D</mark>CAPS8mPPc@20=Vali<mark>d</mark>at ...

d3d9.h

/* d3d9.h - Header file for the Direct3D9 API Written by Filip Navara This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without

d3d8.c

#include #include "d3d8.h" HRESULT DLLAPI ValidatePixelShader(void) { OutputDebugString("ValidateVertexShader not implemented."); return 0; } HRESULT DLLAPI ValidateVert

d3d8.rc

/* $Id: d3d8.rc 21435 2006-04-01 19:21:01Z greatlrd $ */ #define REACTOS_VERSION_DLL #define REACTOS_STR_FILE_DESCRIPTION "ReactOS Direct3D\0" #define REACTOS_STR_INTERNAL_NAME "d3d8\0" #define

d3d8.def

LIBRARY d3d8 EXPORTS ValidatePixelShader ValidateVertexShader DebugSetMute Direct3DCreate8