于毕业设计与论文以及做课题用-MSK Simulink simulation program for the design and graduation thesis topic, and making use -Design and graduation thesis, as well as issues to do with-MSK Simulink simulation program
标签: simulation graduation and Simulink
上传时间: 2014-11-22
上传用户:PresidentHuang
于毕业设计与论文以及做课题用-MSK Simulink simulation program for the design and graduation thesis topic, and making use -Design and graduation thesis, as well as issues to do with-MSK Simulink simulation program
标签: simulation graduation and Simulink
上传时间: 2014-10-28
上传用户:luopoguixiong
Bomberman + source code. This Bomberman has many, many more features then regular Bomberman-games do. Fun to play, 1-4 players.
标签: Bomberman many Bomberman-games features
上传时间: 2017-08-31
上传用户:alan-ee
A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
标签: interested particular shooter became
上传时间: 2013-12-13
上传用户:hanli8870
Implements mixture of binary (logistic) PCAs where pixels are modeled using Bernoulli distributions instead of Gaussian. The images do not need to be aligned.
标签: distributions Implements Bernoulli logistic
上传时间: 2013-12-26
上传用户:xiaoyunyun
This approach, we feel, came very close to obtaining an image from the camera OV7620. Before we tried to capture a camera signal, we successfully transferred a test image from the FPGA s onboard RAM modules through RS232 to the PC program. This file do it.
标签: obtaining approach Before camera
上传时间: 2017-09-11
上传用户:youmo81
Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
标签: Implementation Processing Graphics rendered
上传时间: 2014-11-22
上传用户:shawvi
f you have not registered, Please [regist first].You should upload at least five sourcecodes/documents. (upload 5 files, you can download 200 files). Webmaster will activate your member account after checking your files. If you do not want to upload source code, you can join the [VIP member] to
标签: sourcecodes registered documen Please
上传时间: 2017-09-13
上传用户:ljmwh2000
f you have not registered, Please [regist first].You should upload at least five sourcecodes/documents. (upload 5 files, you can download 200 files). Webmaster will activate your member account after checking your files. If you do not want to upload source code, you can join the [VIP member] to
标签: sourcecodes registered documen Please
上传时间: 2014-01-16
上传用户:fandeshun
Please read your package and describe it at least 40 bytes in English. System will automatically delete the directory of debug and release, so please do not put files on these two directory.
标签: automatically describe English package
上传时间: 2017-09-20
上传用户:alan-ee