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Four-way

  • DAKOTA

    Computational models are commonly used in engineering design and scientific discovery activities for simulating complex physical systems in disciplines such as fluid mechanics, structural dynamics, heat transfer, nonlinear structural mechanics, shock physics, and many others. These simulators can be an enormous aid to engineers who want to develop an understanding and/or predictive capability for complex behaviors typically observed in the corresponding physical systems. Simulators often serve as virtual prototypes, where a set of predefined system parameters, such as size or location dimensions and material properties, are adjusted to improve the performance of a system, as defined by one or more system performance objectives. Such optimization or tuning of the virtual prototype requires executing the simulator, evaluating performance objective(s), and adjusting the system parameters in an iterative, automated, and directed way. System performance objectives can be formulated, for example, to minimize weight, cost, or defects; to limit a critical temperature, stress, or vibration response; or to maximize performance, reliability, throughput, agility, or design robustness. In addition, one would often like to design computer experiments, run parameter studies, or perform uncertainty quantification (UQ). These approaches reveal how system performance changes as a design or uncertain input variable changes. Sampling methods are often used in uncertainty quantification to calculate a distribution on system performance measures, and to understand which uncertain inputs contribute most to the variance of the outputs. A primary goal for Dakota development is to provide engineers and other disciplinary scientists with a systematic and rapid means to obtain improved or optimal designs or understand sensitivity or uncertainty using simulationbased models. These capabilities generally lead to improved designs and system performance in earlier design stages, alleviating dependence on physical prototypes and testing, shortening design cycles, and reducing product development costs. In addition to providing this practical environment for answering system performance questions, the Dakota toolkit provides an extensible platform for the research and rapid prototyping of customized methods and meta-algorithms

    标签: Optimization and Uncertainty Quantification

    上传时间: 2016-04-08

    上传用户:huhu123456

  • tas3204

    The TAS3204 is a highly-integrated audio system-on-chip (SOC) consisting of a fully-programmable, 48-bit digital audio processor, a 3:1 stereo analog input MUX, four ADCs, four DACs, and other analog functionality. The TAS3204 is programmable with the graphical PurePath Studio™ suite of DSP code development software. PurePath Studio is a highly intuitive, drag-and-drop environment that minimizes software development effort while allowing the end user to utilize the power and flexibility of the TAS3204’s digital audio processing core. TAS3204 processing capability includes speaker equalization and crossover, volume/bass/treble control, signal mixing/MUXing/splitting, delay compensation, dynamic range compression, and many other basic audio functions. Audio functions such as matrix decoding, stereo widening, surround sound virtualization and psychoacoustic bass boost are also available with either third-party or TI royalty-free algorithms. The TAS3204 contains a custom-designed, fully-programmable 135-MHz, 48-bit digital audio processor. A 76-bit accumulator ensures that the high precision necessary for quality digital audio is maintained during arithmetic operations. Four differential 102 dB DNR ADCs and four differential 105 dB DNR DACs ensure that high quality audio is maintained through the whole signal chain as well as increasing robustness against noise sources such as TDMA interference. The TAS3204 is composed of eight functional blocks: Clocking System Digital Audio Interface Analog Audio Interface Power supply Clocks, digital PLL I2C control interface 8051 MCUcontroller Audio DSP – digital audio processing 特性 Digital Audio Processor Fully Programmable With the Graphical, Drag-and-Drop PurePath Studio™ Software Development Environment 135-MHz Operation 48-Bit Data Path With 76-Bit Accumulator Hardware Single-Cycle Multiplier (28 × 48)

    标签: 3204 tas

    上传时间: 2016-05-06

    上传用户:fagong

  • Microphone Arrays : A Tutorial

    This report presents a tutorial of fundamental array processing and beamforming theory relevant to microphone array speech processing. A microphone array consists of multiple microphones placed at different spatial locations. Built upon a knowledge of sound propagation principles, the multiple inputs can be manipulated to enhance or attenuate signals emanating from particular directions. In this way, microphone arrays provide a means of enhancing a desired signal in the presence of corrupting noise sources. Moreover, this enhancement is based purely on knowledge of the source location, and so microphone array techniques are applicable to a wide variety of noise types. Microphone arrays have great potential in practical applications of speech processing, due to their ability to provide both noise robustness and hands-free signal acquisition.

    标签: Microphone array Tutorial Array Signal Processing

    上传时间: 2016-06-12

    上传用户:halias

  • IEC62055

    Standard transfer specification (STS) –Physical layer protocol for one-way numeric and magnetic card token carriers .

    标签: 62055 IEC AMI

    上传时间: 2017-02-04

    上传用户:aarons大叔

  • JAVA SMPP 源码

    Introduction jSMPP is a java implementation (SMPP API) of the SMPP protocol (currently supports SMPP v3.4). It provides interfaces to communicate with a Message Center or an ESME (External Short Message Entity) and is able to handle traffic of 3000-5000 messages per second. jSMPP is not a high-level library. People looking for a quick way to get started with SMPP may be better of using an abstraction layer such as the Apache Camel SMPP component: http://camel.apache.org/smpp.html Travis-CI status: History The project started on Google Code: http://code.google.com/p/jsmpp/ It was maintained by uudashr on Github until 2013. It is now a community project maintained at http://jsmpp.org Release procedure mvn deploy -DperformRelease=true -Durl=https://oss.sonatype.org/service/local/staging/deploy/maven2/ -DrepositoryId=sonatype-nexus-staging -Dgpg.passphrase=<yourpassphrase> log in here: https://oss.sonatype.org click the 'Staging Repositories' link select the repository and click close select the repository and click release License Copyright (C) 2007-2013, Nuruddin Ashr uudashr@gmail.com Copyright (C) 2012-2013, Denis Kostousov denis.kostousov@gmail.com Copyright (C) 2014, Daniel Pocock http://danielpocock.com Copyright (C) 2016, Pim Moerenhout pim.moerenhout@gmail.com This project is licensed under the Apache Software License 2.0.

    标签: JAVA SMPP 源码

    上传时间: 2019-01-25

    上传用户:dragon_longer

  • L9352B

    Description The L9352B is an integrated quad low-side power switch to drive inductive loads like valves used in ABS systems. Two of the four channels are current regulators with current range from 0 mA to 2.25 A. All channels are protected against fail functions. They are monitored by a status output.

    标签: L9352B

    上传时间: 2019-03-27

    上传用户:guaixiaolong

  • 笨办法学 Python (第三版)

    《笨办法学 Python》(Learn Python The Hard Way,简称 LPTHW)是 Zed Shaw 编写的一本 Python 入门书籍。适合对计算机了解不多,没有学过编程,但对编程感兴趣的朋友学习使用。这本书以 习题的方式引导读者一步一步学习编程,从简单的打印一直讲到完整项目的实现。也许读完这本书并不 意味着你已经学会了编程,但至少你会对编程语言以及编程这个行业有一个初步的了解。

    标签: Python

    上传时间: 2019-10-28

    上传用户:shangqinghua

  • Agile+Architecture+Revolution

    The core thrust of architecture has been to define core business requirements, and then construct the IT solution to meet those requirements, typically as instances of software. While this seems like a simple concept, many in enter- prise IT went way off course in the last 10 to 15 years.

    标签: Architecture Revolution Agile

    上传时间: 2020-05-26

    上传用户:shancjb

  • Ambient Networks

    One traditional view of how wireless networks evolve is of a continuous, inevitable progres- sion to higher link speeds, combined with greater mobility over wider areas. This standpoint certainly captures the development from first and second generation cellular systems focused on voice support, and the early short-range wireless data networks, through to today’s 3G cellular and mobile broadband systems; there is every confidence that the trend will continue some way into the future. 

    标签: Networks Ambient

    上传时间: 2020-05-26

    上传用户:shancjb

  • Cognitive+Radio,+Software+Defined+Radio

    Today’s wireless services have come a long way since the roll out of the conventional voice-centric cellular systems. The demand for wireless access in voice and high rate data multi-media applications has been increasing. New generation wireless communication systems are aimed at accommodating this demand through better resource management and improved transmission technologies.

    标签: Radio Cognitive Software Defined

    上传时间: 2020-05-26

    上传用户:shancjb