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  • Description Combination of book reader and Web browsers. This program can be used for Web browsi

    Description Combination of book reader and Web browsers. This program can be used for Web browsing, reading news sites, downloading and reading books and atricles from the Web. It is not implement all HTML browser functionality - it doesn t show images and is not able to proceed forms. The main idea was to make it possible to view normal sites (not WAP sites) on very small screen of mobile phone. This application share a lot of code with MobiReader and first of all is inteded to be used to browse text data.

    标签: Description Combination Web browsers

    上传时间: 2013-12-16

    上传用户:qweqweqwe

  • JqMobi+PhoneGap项目实战

    主要介绍了phone gap 月jquery 相结合的至少

    标签: phonegap

    上传时间: 2015-05-30

    上传用户:hanyuchenxi

  • 32feet.NET 3.5 Bluetooth coding

    32feet.NET is a shared-source project to make personal area networking technologies such as Bluetooth, Infrared (IrDA) and more, easily accessible from .NET code. Supports desktop, mobile or embedded systems. 32feet.NET is free for commercial or non-commercial use. If you use the binaries you can just use the library as-is, if you make modifications to the source you need to include the 32feet.NET License.txt document and ensure the file headers are not modified/removed. The project currently consists of the following libraries:- Bluetooth IrDA Object Exchange Bluetooth support requires a device with either the Microsoft, Widcomm, BlueSoleil, or Stonestreet One Bluetopia Bluetooth stack. Requires .NET Compact Framework v3.5 or above and Windows CE.NET 4.2 or above, or .NET Framework v3.5 for desktop Windows XP, Vista, 7 and 8. A subset of functionality is available for Windows Phone 8 and Windows Embedded Handheld 8 in the InTheHand.Phone.Bluetooth.dll library.

    标签: feet 3.5 NET 32

    上传时间: 2016-07-06

    上传用户:magister2016

  • c#简单计算器

    // 学生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    标签: 计算器 学生

    上传时间: 2016-12-29

    上传用户:767483511

  • 简单的计算器

    // 学生管理.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); struct person {   char name[10];   int ID;   int cj_yw;   int cj_sx;   struct person* next;   struct person* pro; }per; int APIENTRY WinMain(HINSTANCE hInstance,                      HINSTANCE hPrevInstance,                      LPSTR     lpCmdLine,                      int       nCmdShow) {   // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MY, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow))  { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MY); // Main message loop: while (GetMessage(&msg, NULL, 0, 0))  { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))  { TranslateMessage(&msg); DispatchMessage(&msg); } } return msg.wParam; } // //  FUNCTION: MyRegisterClass() // //  PURPOSE: Registers the window class. // //  COMMENTS: // //    This function and its usage is only necessary if you want this code //    to be compatible with Win32 systems prior to the 'RegisterClassEx' //    function that was added to Windows 95. It is important to call this function //    so that the application will get 'well formed' small icons associated //    with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX);  wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_MY); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_MY; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // //   FUNCTION: InitInstance(HANDLE, int) // //   PURPOSE: Saves instance handle and creates main window // //   COMMENTS: // //        In this function, we save the instance handle in a global variable and //        create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {    HWND hWnd;    hInst = hInstance; // Store instance handle in our global variable    hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);    if (!hWnd)    {       return FALSE;    }    ShowWindow(hWnd, nCmdShow);    UpdateWindow(hWnd);    return TRUE; } // //  FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // //  PURPOSE:  Processes messages for the main window. // //  WM_COMMAND - process the application menu //  WM_PAINT - Paint the main window //  WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message)  { case WM_COMMAND: wmId    = LOWORD(wParam);  wmEvent = HIWORD(wParam);  // Parse the menu selections: switch (wmId) { case IDM_ABOUT:   DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);   break; case IDM_EXIT:   DestroyWindow(hWnd);   break; default:   return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... RECT rt; GetClientRect(hWnd, &rt); DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER); EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam);    }    return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)  { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; }     return FALSE; }

    标签: 学生 计算器

    上传时间: 2016-12-29

    上传用户:767483511

  • Cadence完全学习手册-高清版(上)

    cadence完全学习手册pdf版是一本介绍cadence spb16.2软件的图书,由兰吉昌等编写,化学工业出版发行,全书分为原理篇、元件篇、PCB篇和仿真篇四大部分内容介绍,想要学习的朋友可以到本站下载该手册。 cadence完全学习手册简介: 拥有丰富的内容和实例可以给读者全方位的学习指导,从而带领读者从入门到精通,一步一步掌握Cadence设计基础、设计方法以及设计技巧。注意:这里小编提供的是cadence完全学习手册pdf下载,pdf扫描版本,非常的清晰,可以让读者更好的学习,欢迎免费下载。 内容介绍 第1篇 原理篇 第1章 初识Cadence 16.2。主要介绍Cadence 16.2的功能特点以及具体的安装方法。 第2章 Cadence的原理图设计工作平台。主要介绍Cadence 16.2两种原理图工作平台Design EntryHDL.和.DesignEntryCIS的基本知识。 第3章 原理图的创建和元件的相关操作。主要介绍原理图的设计规范,相关的术语,环境参数的设计以及基本元件的摆放。 第4章 设计原理图和绘制原理图。主要介绍在Design Entry CIS软件内的原理图绘制方法。 第5章 原理图到PCB图的处理。主要介绍如何将原理图导入PCB设计平台,以及网络表和元件清单的生成。 第2篇 元件篇 第6章 创建平面元件。主要介绍库管理器以及如何通过库管理器建立平面元件,包括新元件的创建,如何创建封装和符号,元件的引脚如何添加和定义等。 第7章 创建PCB零件封装。主要介绍PCB零件封装的创建,包括手动创建以及通过封装向导建立封装零件。 第3篇 PCB篇 第8章 pcb设计与allegro。主要介绍pcb的设计流程,以及allegro pcb设计工作平台参数环境设置。 第9章 焊盘的建立。主要介绍焊盘的概念、命名规则,以及不同类型焊盘的建立过程。 ...... 第4篇 仿真篇 第15章 仿真前的预处理。主要介绍仿真前的准备工作,模块的选择及使用、电路板的设置及信号完成性功能的概述。 第16章 约束驱动布局。主要介绍提取和仿真预布局拓扑、设置和添加约束以及模板应用和约束驱动布局等内容。 第17章 cadence综合应用实例。通过实例对本书前面所讲过的内容进行综合的应用,并对所学的内容进行融会贯通,使学到的知识更为牢固。

    标签: Cadence 学习手册

    上传时间: 2020-03-25

    上传用户:lchen

  • Cadence完全学习手册-高清版(中)

    cadence完全学习手册pdf版是一本介绍cadence spb16.2软件的图书,由兰吉昌等编写,化学工业出版发行,全书分为原理篇、元件篇、PCB篇和仿真篇四大部分内容介绍,想要学习的朋友可以到本站下载该手册。 cadence完全学习手册简介: 拥有丰富的内容和实例可以给读者全方位的学习指导,从而带领读者从入门到精通,一步一步掌握Cadence设计基础、设计方法以及设计技巧。注意:这里小编提供的是cadence完全学习手册pdf下载,pdf扫描版本,非常的清晰,可以让读者更好的学习,欢迎免费下载。 内容介绍 第1篇 原理篇 第1章 初识Cadence 16.2。主要介绍Cadence 16.2的功能特点以及具体的安装方法。 第2章 Cadence的原理图设计工作平台。主要介绍Cadence 16.2两种原理图工作平台Design EntryHDL.和.DesignEntryCIS的基本知识。 第3章 原理图的创建和元件的相关操作。主要介绍原理图的设计规范,相关的术语,环境参数的设计以及基本元件的摆放。 第4章 设计原理图和绘制原理图。主要介绍在Design Entry CIS软件内的原理图绘制方法。 第5章 原理图到PCB图的处理。主要介绍如何将原理图导入PCB设计平台,以及网络表和元件清单的生成。 第2篇 元件篇 第6章 创建平面元件。主要介绍库管理器以及如何通过库管理器建立平面元件,包括新元件的创建,如何创建封装和符号,元件的引脚如何添加和定义等。 第7章 创建PCB零件封装。主要介绍PCB零件封装的创建,包括手动创建以及通过封装向导建立封装零件。 第3篇 PCB篇 第8章 pcb设计与allegro。主要介绍pcb的设计流程,以及allegro pcb设计工作平台参数环境设置。 第9章 焊盘的建立。主要介绍焊盘的概念、命名规则,以及不同类型焊盘的建立过程。 ...... 第4篇 仿真篇 第15章 仿真前的预处理。主要介绍仿真前的准备工作,模块的选择及使用、电路板的设置及信号完成性功能的概述。 第16章 约束驱动布局。主要介绍提取和仿真预布局拓扑、设置和添加约束以及模板应用和约束驱动布局等内容。 第17章 cadence综合应用实例。通过实例对本书前面所讲过的内容进行综合的应用,并对所学的内容进行融会贯通,使学到的知识更为牢固。

    标签: Cadence 学习手册

    上传时间: 2020-03-25

    上传用户:lchen

  • 4G LTELTE-Advanced

    Duringthe past years, there has been a quickly rising interest in radio access technologies for providing mobile as well as nomadic and fixed services for voice, video, and data. This proves that the difference in design, implementation, and use between telecom and datacom technologies is also becoming more blurred. What used to be a mobile phone used for voice communication is today increasingly becoming the main data communication device for end-users, providing web browsing, social networking, and many other services.

    标签: LTELTE-Advanced 4G

    上传时间: 2020-05-26

    上传用户:shancjb

  • CDMA+Systems+Capacity+Engineering

    Since the telephone was invented in the late nineteenth century, there has been a steady development of telephone services, and the number of subscribers has con- tinuously increased. One of the most revolutionary developments in telephone serv- ice in the late twentieth century was the introduction of the cellular variety of mobile phone services.

    标签: Engineering Capacity Systems CDMA

    上传时间: 2020-05-26

    上传用户:shancjb

  • Coordinated+Multi-Point

    Mobile communication has gained significant importance in today’s society. As of 2010, the number of mobile phone subscribers has surpassed 5 billion [ABI10], and the global annual mobile revenue is soon expected to top $1 trillion [Inf10]. While these numbers appear promising for mobile operators at first sight, the major game-changer that has come up recently is the fact that the market is more and more driven by the demand for mobile data traffic [Cis10].

    标签: Coordinated Multi-Point

    上传时间: 2020-05-27

    上传用户:shancjb