private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin...
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin...
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin...
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoin...