private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return Math.PI * 0.5f else return Math.PI * 1.5f else if (APoint.Y == AOrigin.Y) if (APoint.X > AOrigin.X) return 0 else return Math.PI else {
标签: AOrigin APoint Point PointToAngle
上传时间: 2016-10-30
上传用户:zhyiroy
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return Math.PI * 0.5f else return Math.PI * 1.5f else if (APoint.Y == AOrigin.Y) if (APoint.X > AOrigin.X) return 0 else return Math.PI else {
标签: AOrigin APoint Point PointToAngle
上传时间: 2016-10-30
上传用户:sunjet
private double PointToAngle(Point AOrigin, Point APoint) { if (APoint.X == AOrigin.X) if (APoint.Y > AOrigin.Y) return Math.PI * 0.5f else return Math.PI * 1.5f else if (APoint.Y == AOrigin.Y) if (APoint.X > AOrigin.X) return 0 else return Math.PI else {
标签: AOrigin APoint Point PointToAngle
上传时间: 2013-12-18
上传用户:rocketrevenge