代码搜索:tech
找到约 10,000 项符合「tech」的源代码
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www.eeworm.com/read/458164/7303048
_std__info __model_tech_.._std__info
m255
cModel Technology Builtin Library
13
dD:\qa\patch6_2\nightly\master\modeltech
Pstandard
OL;C;6.2b;35
31
OP;C;6.2b;35
d.
F$MODEL_TECH/../vhdl_src/std/standard.vhd
l0
L8
V9SL6g`:IK^4S07MiOU]DY2
OE
www.eeworm.com/read/444207/7616534
txt guide_tech2a.txt
2a. Practice - Shiren 2
This time, we talk to a villager. VWF tiles.
Address = 20000000, Offset = 0023ec80
320x8, 4-bit I. $500 bytes.
; ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
www.eeworm.com/read/444207/7616536
txt guide_tech1a.txt
1a. Video coprocessor
The RCP (VDP,PPU,video controller) is mainly interesting for polygon crunching
and post-filter effects.
Formed from two components - RSP and RDP.
Texture cache and fr
www.eeworm.com/read/444207/7616537
txt guide_tech2.txt
2. Practice - Zelda 64
Make sure the ROM is in Z64 format (big-endian).
Let's start with the known bitmap 'Attack'.
Using a plugin that dumps textures, we get a 48x16 bitmap. 4-bpp IA linear.
www.eeworm.com/read/444207/7616538
txt guide_tech1.txt
1. CPU overview
RISC R4300 series.
32 general registers, of which Nintendo has given a naming convention.
R0 = value '0'. Hard-wired.
T0-T9 = scratch registers. CPU RAM.
S0-S7 = regist
www.eeworm.com/read/397602/8034749