代码搜索:recognize
找到约 421 项符合「recognize」的源代码
代码结果 421
www.eeworm.com/read/219228/4848780
sample lexer_prg.sample
#include "myinclude.h"
FUNCTION mydate
Return {15/08/2005} // Somehow the lexer doesnt recognize this date format - needs fix
ENDFUNC
FUNCTION ErrorHandler(X_Error,X_Program,X_Line,X_Cancel)
www.eeworm.com/read/208315/4993904
c attrs.c
/* attrs.c -- recognize HTML attributes
(c) 1998-2000 (W3C) MIT, INRIA, Keio University
See tidy.c for the copyright notice.
*/
#include "platform.h" /* platform independent stuff */
#include
www.eeworm.com/read/190666/5172467
c cris_abi_symbol.c
/* Define symbol to recognize CRIS ABI version 2, for a.out use.
Contributed by Axis Communications.
Written by Hans-Peter Nilsson , c:a 1992.
Copyright (C) 2000, 2001 Free Softw
www.eeworm.com/read/186388/5233859
t-sunos40
# SunOS 4.0.*
# /bin/as doesn't recognize the v8 instructions, so we can't do a v8
# multilib build.
LIBGCC1 =
CROSS_LIBGCC1 =
LIBGCC1_TEST =
www.eeworm.com/read/162614/5516453
c cris_abi_symbol.c
/* Define symbol to recognize CRIS ABI version 2, for a.out use.
Contributed by Axis Communications.
Written by Hans-Peter Nilsson , c:a 1992.
Copyright (C) 2000, 2001, 2003 Free
www.eeworm.com/read/340665/3272660
c cris_abi_symbol.c
/* Define symbol to recognize CRIS ABI version 2, for a.out use.
Contributed by Axis Communications.
Written by Hans-Peter Nilsson , c:a 1992.
Copyright (C) 2000, 2001 Free Softw
www.eeworm.com/read/440906/1774252
c cris_abi_symbol.c
/* Define symbol to recognize CRIS ABI version 2, for a.out use.
Contributed by Axis Communications.
Written by Hans-Peter Nilsson , c:a 1992.
Copyright (C) 2000, 2001 Free Softw
www.eeworm.com/read/366702/2871771
c template40.c
// { dg-do run }
// PRMS id: 11315
// Bug: g++ doesn't recognize the copy ctor for Array.
template
class Array {
public:
Array(int sz=12)
: ia (new Type[sz]), size(sz) {}
www.eeworm.com/read/249476/12499591
ht2 viewpoin.ht2
HIT2 Force Table V2 (Don't change, otherwise Nebula will not recognize it)
;Iron Man on Retrogames MSB (www.retrogames.com)
;Viewpoint Force table
[Effect Map]
1=viewpoin_shoot.FFE
2=vie
www.eeworm.com/read/249476/12499623
ht2 blazstar.ht2
HIT2 Force Table V2 (Don't change, otherwise Nebula will not recognize it)
;Iron Man on Retrogames MSB (www.retrogames.com)
;Blazing Star Force table
[Effect Map]
1=blazstar_shoot.FFE
2=