代码搜索:recognize

找到约 421 项符合「recognize」的源代码

代码结果 421
www.eeworm.com/read/219228/4848780

sample lexer_prg.sample

#include "myinclude.h" FUNCTION mydate Return {15/08/2005} // Somehow the lexer doesnt recognize this date format - needs fix ENDFUNC FUNCTION ErrorHandler(X_Error,X_Program,X_Line,X_Cancel)
www.eeworm.com/read/208315/4993904

c attrs.c

/* attrs.c -- recognize HTML attributes (c) 1998-2000 (W3C) MIT, INRIA, Keio University See tidy.c for the copyright notice. */ #include "platform.h" /* platform independent stuff */ #include
www.eeworm.com/read/190666/5172467

c cris_abi_symbol.c

/* Define symbol to recognize CRIS ABI version 2, for a.out use. Contributed by Axis Communications. Written by Hans-Peter Nilsson , c:a 1992. Copyright (C) 2000, 2001 Free Softw
www.eeworm.com/read/186388/5233859

t-sunos40

# SunOS 4.0.* # /bin/as doesn't recognize the v8 instructions, so we can't do a v8 # multilib build. LIBGCC1 = CROSS_LIBGCC1 = LIBGCC1_TEST =
www.eeworm.com/read/162614/5516453

c cris_abi_symbol.c

/* Define symbol to recognize CRIS ABI version 2, for a.out use. Contributed by Axis Communications. Written by Hans-Peter Nilsson , c:a 1992. Copyright (C) 2000, 2001, 2003 Free
www.eeworm.com/read/340665/3272660

c cris_abi_symbol.c

/* Define symbol to recognize CRIS ABI version 2, for a.out use. Contributed by Axis Communications. Written by Hans-Peter Nilsson , c:a 1992. Copyright (C) 2000, 2001 Free Softw
www.eeworm.com/read/440906/1774252

c cris_abi_symbol.c

/* Define symbol to recognize CRIS ABI version 2, for a.out use. Contributed by Axis Communications. Written by Hans-Peter Nilsson , c:a 1992. Copyright (C) 2000, 2001 Free Softw
www.eeworm.com/read/366702/2871771

c template40.c

// { dg-do run } // PRMS id: 11315 // Bug: g++ doesn't recognize the copy ctor for Array. template class Array { public: Array(int sz=12) : ia (new Type[sz]), size(sz) {}
www.eeworm.com/read/249476/12499591

ht2 viewpoin.ht2

HIT2 Force Table V2 (Don't change, otherwise Nebula will not recognize it) ;Iron Man on Retrogames MSB (www.retrogames.com) ;Viewpoint Force table [Effect Map] 1=viewpoin_shoot.FFE 2=vie
www.eeworm.com/read/249476/12499623

ht2 blazstar.ht2

HIT2 Force Table V2 (Don't change, otherwise Nebula will not recognize it) ;Iron Man on Retrogames MSB (www.retrogames.com) ;Blazing Star Force table [Effect Map] 1=blazstar_shoot.FFE 2=