📄 viewpoin.ht2
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HIT2 Force Table V2 (Don't change, otherwise Nebula will not recognize it)
;Iron Man on Retrogames MSB (www.retrogames.com)
;Viewpoint Force table
[Effect Map]
1=viewpoin_shoot.FFE
2=viewpoin_death.FFE
3=viewpoin_charge.FFE
4=viewpoin_big.FFE
5=viewpoin_scr.FFE
[Codes]
;syntax:
;TYPE/DATA PLAYER EFFECT
;TYPE/DATA:
; S=Sound Code (S84)
; +=Value at Address increased by more than the specified val (+FF8120,2)
; -=Value at Address decreased by more than the specified val (-FF8120,2)
; ==Value at address matches (=FF8120,1)
;Anything after EFFECT will be ignored
;p1 small shot
S7C2 1 1
S8C2 1 1
;p1 death
S8D4 1 2
;p1 charge
S8C3 1 3
S8C4 1 3
S7C3 1 3
S7C4 1 3
;Smart Bomb
S7CA 1 4
S7DB 1 4
S7CC 1 4
S8CA 1 4
S8DB 1 4
S8CC 1 4
;Border scratching
S7C6 1 5
S8C6 1 6
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