📄 blazstar.ht2
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HIT2 Force Table V2 (Don't change, otherwise Nebula will not recognize it)
;Iron Man on Retrogames MSB (www.retrogames.com)
;Blazing Star Force table
[Effect Map]
1=blazstar_shoot.FFE
2=blazstar_death.FFE
3=blazstar_big_shot.FFE
4=blazstar_big.FFE
[Codes]
;syntax:
;TYPE/DATA PLAYER EFFECT
;TYPE/DATA:
; S=Sound Code (S84)
; +=Value at Address increased by more than the specified val (+FF8120,2)
; -=Value at Address decreased by more than the specified val (-FF8120,2)
; ==Value at address matches (=FF8120,1)
;Anything after EFFECT will be ignored
;p1 small shot
S7C0 1 1
S18C0 1 1
S18CF 1 1
S20C0 1 1
S20C1 1 1
S18C2 1 1
S20C2 1 1
S18CB 1 1
S20CB 1 1
;p1 laser charge
S18C1 1 3
S18C3 1 3
S18F1 1 3
;p1 death
S185C 1 2
;p1 big enemy hit
S18DB 1 4
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