代码搜索:normal

找到约 10,000 项符合「normal」的源代码

代码结果 10,000
www.eeworm.com/read/382131/9046922

x boidy2.x

xof 0302txt 0064 Frame BOID_Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000
www.eeworm.com/read/382131/9046952

x boidr2.x

xof 0303txt 0064 Frame BOID_Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000
www.eeworm.com/read/282774/9062962

ini infor.ini

[Normal] DBJbdaConnection=G:\Book\delphi书\仓库管理\code\jbda.mdb DBCkglConnection=G:\Book\delphi书\仓库管理\code\ckgl.mdb
www.eeworm.com/read/381628/9081073

vsh scalenormals.vsh

vs.1.1 ;scale the normal by the scalefactor in c5 mul r0, c5, v3 ;add the vector to the original vertex position add r0, r0, v0 ;transform and output dp4 oPos.x, r0, c0 dp4 oPos.y, r0, c1
www.eeworm.com/read/381628/9081130

vsh reflectrefract.vsh

vs.1.1 ;Do the final transformation and emit it in oPos. This ;is completely independent of the textured reflect/refract ;operations below. dp4 oPos.x, v0, c0 dp4 oPos.y, v0, c1 dp4 oPos.z, v0
www.eeworm.com/read/282540/9084791

elf prodownfiles.elf

EurekaLog 6.0.6 Application: ------------------------------------------------------- 1.1 Start Date : Tue, 19 Feb 2008 14:34:23 +0800 1.2 Name/Description: ProDownFiles.exe 1.3 Versi
www.eeworm.com/read/184270/9113732

eqn nco.map.eqn

-- Copyright (C) 1991-2005 Altera Corporation -- Your use of Altera Corporation's design tools, logic functions -- and other software and tools, and its AMPP partner logic -- functions, and any o
www.eeworm.com/read/282090/9120169

c lightv.c

/***************************************************************************** * name: lightv.c * programmer: MrElusive * * desc: global illumination algorithm using light volumes * * p
www.eeworm.com/read/282090/9120245

c soundv.c

/***************************************************************************** * name: lightv.c * programmer: MrElusive * * desc: global illumination algorithm using light volumes * * p
www.eeworm.com/read/282090/9120394

c mathlib.c

// mathlib.c -- math primitives #include "cmdlib.h" #include "mathlib.h" #ifdef _WIN32 //Improve floating-point consistency. //without this option weird floating point issues occur #pragma o