代码搜索:normal
找到约 10,000 项符合「normal」的源代码
代码结果 10,000
www.eeworm.com/read/382131/9046922
x boidy2.x
xof 0302txt 0064
Frame BOID_Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000
www.eeworm.com/read/382131/9046952
x boidr2.x
xof 0303txt 0064
Frame BOID_Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000
www.eeworm.com/read/282774/9062962
ini infor.ini
[Normal]
DBJbdaConnection=G:\Book\delphi书\仓库管理\code\jbda.mdb
DBCkglConnection=G:\Book\delphi书\仓库管理\code\ckgl.mdb
www.eeworm.com/read/381628/9081073
vsh scalenormals.vsh
vs.1.1
;scale the normal by the scalefactor in c5
mul r0, c5, v3
;add the vector to the original vertex position
add r0, r0, v0
;transform and output
dp4 oPos.x, r0, c0
dp4 oPos.y, r0, c1
www.eeworm.com/read/381628/9081130
vsh reflectrefract.vsh
vs.1.1
;Do the final transformation and emit it in oPos. This
;is completely independent of the textured reflect/refract
;operations below.
dp4 oPos.x, v0, c0
dp4 oPos.y, v0, c1
dp4 oPos.z, v0
www.eeworm.com/read/282540/9084791
elf prodownfiles.elf
EurekaLog 6.0.6
Application:
-------------------------------------------------------
1.1 Start Date : Tue, 19 Feb 2008 14:34:23 +0800
1.2 Name/Description: ProDownFiles.exe
1.3 Versi
www.eeworm.com/read/184270/9113732
eqn nco.map.eqn
-- Copyright (C) 1991-2005 Altera Corporation
-- Your use of Altera Corporation's design tools, logic functions
-- and other software and tools, and its AMPP partner logic
-- functions, and any o
www.eeworm.com/read/282090/9120169
c lightv.c
/*****************************************************************************
* name: lightv.c
* programmer: MrElusive
*
* desc: global illumination algorithm using light volumes
*
* p
www.eeworm.com/read/282090/9120245
c soundv.c
/*****************************************************************************
* name: lightv.c
* programmer: MrElusive
*
* desc: global illumination algorithm using light volumes
*
* p
www.eeworm.com/read/282090/9120394
c mathlib.c
// mathlib.c -- math primitives
#include "cmdlib.h"
#include "mathlib.h"
#ifdef _WIN32
//Improve floating-point consistency.
//without this option weird floating point issues occur
#pragma o