代码搜索:entity
找到约 10,000 项符合「entity」的源代码
代码结果 10,000
www.eeworm.com/read/101005/6262846
h g_entity.h
/* G_entity.h, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#ifndef G_ENTITY_H
#define G_ENTITY_H
typedef struct epair_s
{
struct epair_s
www.eeworm.com/read/100926/6264186
h entity_manager.h
// -*- C++ -*-
//=============================================================================
/**
* @file Entity_Manager.h
*
* Entity_Manager.h,v 1.5 2002/11/27 20:50:36 shuston Exp
www.eeworm.com/read/100926/6264190
i entity_manager.i
// Entity_Manager.i,v 1.2 2002/01/24 21:00:01 nanbor Exp
ACEXML_INLINE int
ACEXML_Entity_Manager::add_entity (const ACEXML_Char *ref,
const ACEXML_Char *v)
{
www.eeworm.com/read/100926/6264193
cpp entity_manager.cpp
// Entity_Manager.cpp,v 1.4 2002/08/02 17:44:44 kitty Exp
#include "ACEXML/parser/parser/Entity_Manager.h"
#if !defined (__ACEXML_INLINE__)
# include "ACEXML/parser/parser/Entity_Manager.i"
#e
www.eeworm.com/read/409347/11331684
c mxml-entity.c
/*
* "$Id: mxml-entity.c 309 2007-09-21 04:46:02Z mike $"
*
* Character entity support code for Mini-XML, a small XML-like
* file parsing library.
*
* Copyright 2003-2007 by Michael Sweet.
*
*
www.eeworm.com/read/405267/11467188
h m_entity.h
//////////////////////////////////
// M_ENTITY.H
//
// VIRTUAL BASE CLASS - M_ENTITY
//
// ALL THE MAP OBJECTS INCLUDING
// SPRITE, MONSTERS, DOTS COMES
// FROM THIS CLASS
//
// PROJECT:
www.eeworm.com/read/405267/11467190
bak m_entity.bak
//////////////////////////////////
// M_ENTITY.H
//
// VIRTUAL BASE CLASS - M_ENTITY
//
// ALL THE MAP OBJECTS INCLUDING
// SPRITE, MONSTERS, DOTS COMES
// FROM THIS CLASS
//
// PROJECT:
www.eeworm.com/read/405267/11467207
cpp m_entity.cpp
/////////////////////////////
// M_ENTITY.CPP
//
// CORE ENTITIES FOR UPM
//
// PROJECT: ULTRA PAC MAN
// PROGRAMER: Mal
// LAST UPDATE: Dec. 2nd 2001
///////////////////////////////
#in
www.eeworm.com/read/157153/11736479