g_entity.h
来自「著名物理引擎Hawk的源代码」· C头文件 代码 · 共 45 行
H
45 行
/* G_entity.h, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#ifndef G_ENTITY_H
#define G_ENTITY_H
typedef struct epair_s
{
struct epair_s *next;
char *key;
char *value;
} epair_t;
typedef struct
{
char filename[1024];
char *buffer,*script_p,*end_p;
int line;
} script_t;
typedef struct
{
vec3_t origin;
int firstbrush;
int numbrushes;
epair_t *epairs;
/* only valid for func_areaportals */
int areaportalnum;
int portalareas[2];
} entity_t;
int ParseEntities(char *entdata, int datasize);
entity_t *GetEntity(int e);
int FindNextEntityClass(int e, char *name);
void GetVectorForKey(entity_t *ent, char *key, vec3_t vec);
vec_t FloatForKey(entity_t *ent, char *key);
int IntForKey(entity_t *ent, char *key);
char *ValueForKey(entity_t *ent, char *key);
#endif /* G_ENTITY_H */
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