g_entity.h

来自「著名物理引擎Hawk的源代码」· C头文件 代码 · 共 45 行

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/* G_entity.h, HAWK game engine
 *
 * Copyright 1997-1998 by Phil Frisbie, Jr.
 * for Hawk Software
 *
 */

#ifndef G_ENTITY_H
#define G_ENTITY_H

typedef struct epair_s
{
	struct epair_s	*next;
	char	*key;
	char	*value;
} epair_t;

typedef struct
{
	char	filename[1024];
	char    *buffer,*script_p,*end_p;
	int     line;
} script_t;

typedef struct
{
	vec3_t		origin;
	int			firstbrush;
	int			numbrushes;
	epair_t		*epairs;
/* only valid for func_areaportals */
	int			areaportalnum;
	int			portalareas[2];
} entity_t;

int				ParseEntities(char *entdata, int datasize);
entity_t		*GetEntity(int e);
int				FindNextEntityClass(int e, char *name);
void			GetVectorForKey(entity_t *ent, char *key, vec3_t vec);
vec_t			FloatForKey(entity_t *ent, char *key);
int				IntForKey(entity_t *ent, char *key);
char			*ValueForKey(entity_t *ent, char *key);

#endif /* G_ENTITY_H */

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