代码搜索:entity

找到约 10,000 项符合「entity」的源代码

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www.eeworm.com/read/388243/8625397

h entity.h

#ifndef __ENTITY_H #define __ENTITY_H /* ENTITY.H The CEntity class Author: Kevin Hawkins Date: 3/29/2001 Description: The CEntity class is derived from CMD2Model and provides
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cpp entity.cpp

#include "stdafx.h" #include "entity.h" CEntity::CEntity(CMD2Model * pmd2) { stateStart = 0; stateEnd = 39; animSpeed = 7.0f; direction = 0.0f; entitySound = NULL; position = CVec
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cs entity.cs

using System; using System.IO; using System.Data; using System.Collections; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.Runtime.Remoti
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h entity.h

// entity.h void Eclass_InitForSourceDirectory (char *path); eclass_t *Eclass_ForName (char *name, qboolean has_brushes); // forward declare this one class IPluginEntit
www.eeworm.com/read/282090/9120977

cpp entity.cpp

#include "stdafx.h" #include "qe3.h" // int g_entityId = 1; char *ValueForKey ( epair_t *&e, const char *key) { epair_t *ep; for (ep=e ; ep ; ep=ep->next) { if (!strcmp (ep->key,
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h entity.h

//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/entity.h $ // $Revision:: 157
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cpp entity.cpp

//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/entity.cpp $ // $Revision:: 296
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h entity.h

#define MSG_TOUCH 1 #define MSG_TALK 2 #define FACE_DOWN 0 #define FACE_UP 1 #define FACE_RIGHT 2 #define FACE_LEFT 3 #define OPERATE 1 #define WAIT 2 #define VMRAM 65536 #define ST
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cpp entity.cpp

#define ALLEGRO_STATICLINK #include #include #include #include #include #include #ifdef _WIN32 #include #endif #inc
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bmp entity.bmp