代码搜索:effect
找到约 4,591 项符合「effect」的源代码
代码结果 4,591
www.eeworm.com/read/306178/3746921
c hunpofeiyang.c
// hunpofeiyang.c 魂魄飞扬
#include "/kungfu/skill/eff_msg.h";
#include
#include
#include
#include
inherit F_SSERVER;
void remove_effect(object target);
string *
www.eeworm.com/read/306178/3747054
c ci.c
// ci.c canhe-zhi perform 刺字诀
// by leontt 1/5/2000
// modified by darken to reduce busy time
#include
#include
inherit F_SSERVER;
void remove_effect(object me, int improve);
i
www.eeworm.com/read/306178/3747069
c hebi.c
// hebi.c
// by dubei
#include
#include
#include
#include
inherit F_SSERVER;
private int remove_effect(object me, int skill);
int perform(object me, string ar
www.eeworm.com/read/306178/3747163
c pfm5.c
// sui.c 加气血
#include
void remove_effect(object me, int a_amount, int d_amount);
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon;
int skill;
string msg;
if( !t
www.eeworm.com/read/306178/3747166
c pfm3.c
// sui.c 加防卫力
#include
void remove_effect(object me, int a_amount, int d_amount);
inherit F_SSERVER;
int perform(object me, object target)
{
object weapon;
int skill;
string msg;
if( !
www.eeworm.com/read/306178/3747288
c hebi.c
// hebi.c
// by dubei
#include
#include
#include
#include
inherit F_SSERVER;
private int remove_effect(object me, int skill);
int perform(object me, string ar
www.eeworm.com/read/306178/3747442
c powerup.c
// powerup.c 易筋经加力
#include
inherit F_CLEAN_UP;
void remove_effect(object me, int amount);
int exert(object me, object target)
{
int skill;
if( target != me )
return notify_fail("你只能提
www.eeworm.com/read/306178/3754939
c powerup.c
// powerup.c 神元功
#include
inherit F_CLEAN_UP;
void remove_effect(object me, int amount);
int exert(object me, object target)
{
int skill;
if( target != me )
return notify_fail("你只能用
www.eeworm.com/read/301474/3839506
m p10_3.m
% Program P10_3
% Effect of Up-sampling in the Frequency Domain
% Use fir2 to create a bandlimited input sequence
freq = [0 0.45 0.5 1];
mag = [0 1 0 0];
x = fir2(99, freq, mag);
% Evaluate and plot t
www.eeworm.com/read/301474/3839653
m p10_3.m
% Program P10_3
% Effect of Up-sampling in the Frequency Domain
% Use fir2 to create a bandlimited input sequence
freq = [0 0.45 0.5 1];
mag = [0 1 0 0];
x = fir2(99, freq, mag);
% Evaluate and plot t