⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 pfm3.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
// sui.c 加防卫力#include <ansi.h>void remove_effect(object me, int a_amount, int d_amount);inherit F_SSERVER;int perform(object me, object target){	object weapon;	int skill;	string msg;	if( !target ) target = offensive_target(me);	if( !target	||	!target->is_character()	||	!me->is_fighting(target) )		return notify_fail("加防卫力只能在战斗中使用。\n");	if( (int)me->query_skill("puyaogedou", 1) < 40 )		return notify_fail("你不会使用加防卫力。\n");        if( me->query("up1") < 1 )                return notify_fail("你现在不能使用此pfm.\n");        if( me->query("pfm3") < 1 )                return notify_fail("你现在不能使用此pfm.\n");	if( (int)me->query_temp("uparmor") ) 		return notify_fail("你已经在运功中了。\n");	skill = me->query_skill("puyaogedou");	msg = HIB "$N狂叫几声,用尾巴画圈,逐渐将周身护住。\n"NOR;	message_combatd(msg, me, target);	me->add_temp("apply/armor", skill/3);	me->add_temp("apply/dodge", skill/3);	me->set_temp("uparmor", 1);if (me->query("up1")==2){	me->add_temp("apply/armor", skill/3);	me->add_temp("apply/dodge", skill/3);}	me->start_call_out( (: call_other, __FILE__, "remove_effect", me, skill/4, skill/3 :), skill/4);	if( me->is_fighting() ) me->start_busy(2);	return 1;}void remove_effect(object me, int a_amount, int d_amount){	int skill;	skill = me->query_skill("puyaogedou");	me->add_temp("apply/armor", -skill/3);	me->add_temp("apply/dodge", -skill/3);if (me->query("up1")==2){	me->add_temp("apply/armor", -skill/3);	me->add_temp("apply/dodge", -skill/3);}	me->delete_temp("uparmor");	tell_object(me, HIY "你的一阵力气用完了。\n");}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -