代码搜索:effect
找到约 4,591 项符合「effect」的源代码
代码结果 4,591
www.eeworm.com/read/187250/8838482
txt contents.txt
Effect of white noise on a COFDM transmission
This simulations looks at the effect of varying the SNR on the BER.
The SNR is varied from 0 to 20dB, while the BER is tested by passing
96000 data w
www.eeworm.com/read/182786/9191299
txt contents.txt
Effect of white noise on a COFDM transmission
This simulations looks at the effect of varying the SNR on the BER.
The SNR is varied from 0 to 20dB, while the BER is tested by passing
96000 data w
www.eeworm.com/read/246126/12754369
h sound.h
#ifndef __SOUND_H__
#define __SOUND_H__
#ifdef __cplusplus
extern "C"{
#endif
#define NO_SOUND_EFFECT // define this to remove the sound effect
// Internal used by SOUND module for SO
www.eeworm.com/read/207345/15274631
txt contents.txt
Effect of white noise on a COFDM transmission
This simulations looks at the effect of varying the SNR on the BER.
The SNR is varied from 0 to 20dB, while the BER is tested by passing
96000 data w
www.eeworm.com/read/468943/1483155
js addon.js
Effect.divSwap = function(element,container) {
var div = document.getElementById(container);
var nodeList = div.childNodes;
var queue = Effect.Queues.get('menuScope');
if (queue.
www.eeworm.com/read/465508/1519501
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private FireworksEffect effect = null;
www.eeworm.com/read/300187/3847825
svn-base ricoanimation.js.svn-base
Rico.Effect.Animation = Class.create();
Rico.Effect.Animation.prototype = {
initialize : function(duration, steps, options) {
this.duration = duration;
this.stepsLeft = steps;
this.options = o
www.eeworm.com/read/300187/3847834
js ricoanimation.js
Rico.Effect.Animation = Class.create();
Rico.Effect.Animation.prototype = {
initialize : function(duration, steps, options) {
this.duration = duration;
this.stepsLeft = steps;
this.options = o
www.eeworm.com/read/418788/2084500
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private FireworksEffect effect = null;
www.eeworm.com/read/369138/2802504
java particlesystem.java
import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private FireworksEffect effect = null;