📄 sound.h
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#ifndef __SOUND_H__
#define __SOUND_H__
#ifdef __cplusplus
extern "C"{
#endif
#define NO_SOUND_EFFECT // define this to remove the sound effect
// Internal used by SOUND module for SOUND_Init function
#define SOUND_MP3 1
#define SOUND_MPEG 2
#define SOUND_AC3 3
// Sound Command and Sound State
#define SOUND_READY 0 // for state only
#define SOUND_PLAY 1 // for both command and state
#define SOUND_STOP 2 // for both command and state
#define SOUND_PAUSE 3 // for both command and state
#define SOUND_RESUME 4 // for command only
#define SOUND_PLAY_SYNC 5 // for command only
#define SOUND_INIT_MP2 6 // for state only
#define SOUND_INIT_MP3 7 // for state only
#define SOUND_UNINITIALIZE 8 // for state only
#define SOUND_INIT_VIDEO_FORBID 0 // SOUND_Init should not affect the video
#define SOUND_INIT_VIDEO_ALLOW 1 // don't care if SOUND_Init affects the video
///////////////////////////////////////////
// global variables
extern BYTE __bSoundRepeatRemains; // repeat times remained for the current sound.
///////////////////////////////////////////
void SOUND_Init (BYTE bInit);
void SOUND_Configure (BYTE bSoundId, BYTE bRepeatTime);
void SOUND_DoCommand (BYTE bCmd);
BYTE SOUND_Monitor (void);
void SOUND_Exit (void);
#ifdef __cplusplus
}
#endif
#endif //__SOUND_H__
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