particlesystem.java
来自「一个jsr184的火焰粒子效果」· Java 代码 · 共 53 行
JAVA
53 行
import javax.microedition.m3g.Graphics3D;
/**
* Manages emission of particles in our 3D world
*/
public class ParticleSystem
{
// The effect
private FireworksEffect effect = null;
// The particles
Particle[] parts = null;
public ParticleSystem(FireworksEffect effect, int num)
{
// Copy the effect
setEffect(effect);
// Init the particles
parts = new Particle[num];
for(int i = 0; i < num; i++)
{
parts[i] = new Particle();
effect.init(parts[i]);
}
}
/** The method that does it all. Needs to be called every tick of a game loop */
public void emit(Graphics3D g3d)
{
for(int i = 0; i < parts.length; i++)
{
getEffect().update(parts[i]);
getEffect().render(parts[i], g3d);
}
}
/**
* @param effect The effect to set.
*/
public void setEffect(FireworksEffect effect) {
this.effect = effect;
}
/**
* @return Returns the effect.
*/
public FireworksEffect getEffect() {
return effect;
}
}
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