代码搜索:directinput
找到约 390 项符合「directinput」的源代码
代码结果 390
www.eeworm.com/read/137723/13303034
h di.h
#ifndef _DI_H
#define _DI_H
#ifndef INITGUID
#define INITGUID
#endif
#include
#define DINPUT_BUFFERSIZE 16
class CDI
{
//Direct input响应记录值:
public:
DWORD m_dwKeyBoard;
www.eeworm.com/read/155540/11864236
cs dihandler.cs
using System;
using System.Windows.Forms;
using Microsoft.DirectX.DirectInput;
namespace DDGameHelper
{
///
/// DirectInput 设备管理者,负责用户输入的相关处理
///
public class DIHand
www.eeworm.com/read/124610/14557454
txt @psc_readme_3676_3.txt
Title: Fly Game
Description: It uses DirectX7 DirectDraw and DirectInput to create a small game in which you must outrun a fly. Sounds basic, is basic, looks harder.
This file came from Planet-Sourc
www.eeworm.com/read/429963/8780023
cpp canvasframe.cpp
// canvasFrame.cpp : implementation file
//
#define DIRECTINPUT_VERSION 0x0700
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef TH
www.eeworm.com/read/376570/9313684
h bheader.h
/*
Author: Bear
This source is free to anybody.
If you have any problem with this or some advice to me, please:
mailto: heyang22118952.student@sina.com
or yang45249.student@sina.co
www.eeworm.com/read/167020/9984582
cpp canvasframe.cpp
// canvasFrame.cpp : implementation file
//
#define DIRECTINPUT_VERSION 0x0700
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef TH
www.eeworm.com/read/313420/13588111
cpp canvasframe.cpp
// canvasFrame.cpp : implementation file
//
#define DIRECTINPUT_VERSION 0x0700
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef TH
www.eeworm.com/read/444854/7104874
cpp keyboard.cpp
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Keyboa
www.eeworm.com/read/243691/12922487
cpp winmain.cpp
/**************************************************
WinMain.cpp
Chapter 7 Input Device Enum Demo
Programming Role-Playing Games with DirectX
by Jim Adams (01 Jan 2002)
Required libraries: