📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#define DIRECTINPUT_VERSION 0x0700
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
LPDIRECTINPUT7 pDI; //声明 DirectInput 对象指针
LPDIRECTINPUTDEVICE7 pDKB; //声明输入装置对象指针
HRESULT result; //声明 HRESULT 类型变量
char buffer[256]; //设定缓冲区
int x,y; //声明贴图坐标
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
GetClientRect(&rect);
mdc = new CDC;
mdc->CreateCompatibleDC(&dc);
ball = new CBitmap;
ball->m_hObject = (HBITMAP)::LoadImage(NULL,"ball.bmp",IMAGE_BITMAP,81,81,LR_LOADFROMFILE); //载入图文件
mdc->SelectObject(ball);
x = ((rect.right-rect.left) - 81)/2; //设定小球起点 X 坐标
y = ((rect.bottom-rect.top) - 81)/2; //设定小球起点 Y 坐标
}
canvasFrame::~canvasFrame()
{
delete ball;
delete mdc;
pDKB->Release();
pDI->Release();
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_CREATE()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
HINSTANCE hinst = AfxGetInstanceHandle(); //取得应用程序的 handle
result = DirectInputCreateEx(hinst, DIRECTINPUT_VERSION,
IID_IDirectInput7, (void**)&pDI, NULL); //建立 DirectInput 对象
if(result != DI_OK)
MessageBox("建立 DirectInput 对象失败!");
result = pDI->CreateDeviceEx(GUID_SysKeyboard, IID_IDirectInputDevice7,
(void**)&pDKB, NULL); //建立输入装置对象
if(result != DI_OK)
MessageBox("建立键盘输入装置失败!");
result = pDKB->SetDataFormat(&c_dfDIKeyboard);
if(result != DI_OK)
MessageBox("设定数据格式失败!");
result = pDKB->SetCooperativeLevel(m_hWnd,
DISCL_BACKGROUND | DISCL_NONEXCLUSIVE); //设定协调层级
if(result != DI_OK)
MessageBox("设定程序协调层级失败!");
result = pDKB->Acquire(); //取用输入装置
if(result != DI_OK)
MessageBox("取用输入装置失败!");
SetTimer(1,0,NULL);
// TODO: Add your specialized creation code here
return 0;
}
void canvasFrame::OnTimer(UINT nIDEvent)
{
CFrameWnd::OnTimer(nIDEvent);
CClientDC dc(this);
dc.BitBlt(x,y,81,81,mdc,0,0,SRCCOPY);
result = pDKB->GetDeviceState(sizeof(buffer),(LPVOID)&buffer); //取得键盘状态
if(result != DI_OK)
MessageBox("取得键盘状态失败!");
if(buffer[DIK_RIGHT] & 0x80) //判断右键是否被按下
if(x+80 > rect.right) //判断是否碰到右边缘
x = rect.right - 60;
else
x+=20;
if(buffer[DIK_LEFT] & 0x80) //判断左键是否被按下
if(x-20 < -21) //判断是否碰到左边缘
x = -21;
else
x-=20;
if(buffer[DIK_UP] & 0x80) //判断上键是否被按下
if(y-20 < -21) //判断是否碰到上边缘
y = -21;
else
y-=20;
if(buffer[DIK_DOWN] & 0x80) //判断下键是否被按下
if(y+80 > rect.bottom) //判断是否碰到下边缘
y = rect.bottom-60;
else
y+=20;
if(buffer[DIK_ESCAPE] & 0x80) //判断Esc键是否被按下
{
KillTimer(1); //删除定时器
PostMessage(WM_CLOSE); //结束程序
}
}
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