代码搜索:Update

找到约 10,000 项符合「Update」的源代码

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m update.m

function update(rn, C, R, dataset) % rbf_net_lscr_w_fast.update(rn, C, R[, dataset]) % % global RBFNET_CG_TEMP_DATA ; % G. Raetsch 1.6.98 % Copyright (c) 1998 GMD Berlin - All rights reser
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cc update.cc

#include "strafetoball.ih" void StrafeToBall::update() { Behavior::update(); WorldModel& wm = WorldModel::getInstance(); // The ball position. Vector3D ball = wm.getObjectPosition(Types::BA
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cc update.cc

#include "getupfrombelly.ih" void GetUpFromBelly::update() { Behavior::update(); WorldModel& wm = WorldModel::getInstance(); d_committed = d_committed || (!wm.onMyFeet() && !wm.onMyBack());
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cc update.cc

#include "sine.ih" void Sine::update() { Behavior::update(); d_committed = d_committed || d_factor < 1.0; _debugLevel4(ident()
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cc update.cc

#include "walkstraightto.ih" void WalkStraightTo::update() { Behavior::update(); if (d_committed) return; WorldModel& wm = WorldModel::getInstance(); Vector3D ballPos = wm.get(WorldMo
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cc update.cc

#include "guardgoal.ih" void GuardGoal::update() { Behavior::update(); WorldModel &wm = WorldModel::getInstance(); Vector3D ball = wm.getObjectPosition(Types::BALL).getMu(); Vector3D vBall
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cc update.cc

#include "canturnleft.ih" void CanTurnLeft::update() { Behavior::update(); //WorldModel& wm = WorldModel::getInstance(); d_committed = d_committed;// || !wm.onMyFeet(); }
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cc update.cc

#include "getfromside.ih" void GetFromSide::update() { Behavior::update(); WorldModel& wm = WorldModel::getInstance(); d_committed = d_committed || !(wm.onMyBack() || wm.onMyBelly() || wm.on
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cc update.cc

#include "goodposition.ih" void GoodPosition::update() { Behavior::update(); if (!d_goal) d_committed = false; else { rf posNode; posNode = rf_cast
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cc update.cc

#include "turnto.ih" void TurnTo::update() { Behavior::update(); if (!d_goal) d_committed = false; else { rf angleNode; angleNode = rf_cast(d_goa