代码搜索:Update
找到约 10,000 项符合「Update」的源代码
代码结果 10,000
www.eeworm.com/read/334861/3361434
cc update.cc
#include "sine.ih"
void Sine::update()
{
Behavior::update();
d_committed = d_committed || d_factor < 1.0;
_debugLevel4(ident()
www.eeworm.com/read/334861/3361440
cc update.cc
#include "walkstraightto.ih"
void WalkStraightTo::update()
{
Behavior::update();
if (d_committed)
return;
WorldModel& wm = WorldModel::getInstance();
Vector3D ballPos = wm.get(WorldMo
www.eeworm.com/read/334861/3361458
cc update.cc
#include "guardgoal.ih"
void GuardGoal::update()
{
Behavior::update();
WorldModel &wm = WorldModel::getInstance();
Vector3D ball = wm.getObjectPosition(Types::BALL).getMu();
Vector3D vBall
www.eeworm.com/read/334861/3361467
cc update.cc
#include "canturnleft.ih"
void CanTurnLeft::update()
{
Behavior::update();
//WorldModel& wm = WorldModel::getInstance();
d_committed = d_committed;// || !wm.onMyFeet();
}
www.eeworm.com/read/334861/3361479
cc update.cc
#include "getfromside.ih"
void GetFromSide::update()
{
Behavior::update();
WorldModel& wm = WorldModel::getInstance();
d_committed = d_committed || !(wm.onMyBack() || wm.onMyBelly() || wm.on
www.eeworm.com/read/334861/3361492
cc update.cc
#include "goodposition.ih"
void GoodPosition::update()
{
Behavior::update();
if (!d_goal)
d_committed = false;
else
{
rf posNode;
posNode = rf_cast
www.eeworm.com/read/334861/3361500
cc update.cc
#include "turnto.ih"
void TurnTo::update()
{
Behavior::update();
if (!d_goal)
d_committed = false;
else
{
rf angleNode;
angleNode = rf_cast(d_goa
www.eeworm.com/read/334861/3361512
cc update.cc
#include "goodpositionangle.ih"
void GoodPositionAngle::update()
{
Behavior::update();
if (d_committed)
return;
if (!d_goal)
d_committed = false;
else
{
rf
www.eeworm.com/read/334861/3361519
cc update.cc
#include "canturnright.ih"
void CanTurnRight::update()
{
Behavior::update();
if (d_committed)
return;
//WorldModel& wm = WorldModel::getInstance();
//d_committed = !wm.onMyFeet();
}
www.eeworm.com/read/334861/3361525
cc update.cc
#include "getupfromback.ih"
void GetUpFromBack::update()
{
Behavior::update();
WorldModel& wm = WorldModel::getInstance();
d_committed = d_committed || (!wm.onMyFeet() && !wm.onMyBelly());
}