代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/174450/9586887
fp nextrect.fp
!!FP1.0
#HERE Texture Unit----RECT
#******need to modify the following TexOffset******************
DECLARE OneTexOffset ={0, 0, 0, 0};
#Condition Test
MOV R1, f[TEX1];
#move one texel cond
www.eeworm.com/read/101085/15852865
h gmd.h
#ifndef _GMD_H_
#define _GMD_H_
#include "model.h"
#include "gmdformat.h"
#include "../texture.h"
#include "../math/point.h"
class GcGMD : public GcModel
{
public:
GcGMD();
~GcGMD();
www.eeworm.com/read/192170/8401532
readme
Qt OpenGL Tutorial #6.
Project Name: Qt OpenGL Tutorial
Project Description: Texture Mapping
Authors Name: Cavendish ( cavendish@qiliang.net )
Authors Web Site: http://www.qiliang.net/nehe_qt
Requi
www.eeworm.com/read/366568/9808874
ini mission1.ini
[3dExplorer]
XPos=1350
ZPos=1580
YRot=0
Weapon=model/mygun.md2
WeaponSkin=model/mygun.bmp
[Terrain]
TextureType=0
Heightmap=terrains/ter256.bmp
TerrainSkinDir=terrains/terrainskin/
Texture
www.eeworm.com/read/454544/7387680
cpp render.cpp
#include
#include "render.h"
#include "fixed.h"
#include "texture.h"
#include "mesh.h"
#include "font.h"
#include "timer.h"
EGLDisplay glesDisplay;
EGLSurface glesSurface;
EGLCont
www.eeworm.com/read/245531/12795946
ini mission1.ini
[3dExplorer]
XPos=1350
ZPos=1580
YRot=0
Weapon=model/mygun.md2
WeaponSkin=model/mygun.bmp
[Terrain]
TextureType=0
Heightmap=terrains/ter256.bmp
TerrainSkinDir=terrains/terrainskin/
Texture
www.eeworm.com/read/483838/6596010
readme
Qt OpenGL Tutorial #6.
Project Name: Qt OpenGL Tutorial
Project Description: Texture Mapping
Authors Name: Cavendish ( cavendish@qiliang.net )
Authors Web Site: http://www.qiliang.net/nehe_qt
Requi
www.eeworm.com/read/345593/11806845
pas mainunit.pas
{:
A demo for using Alex Denissov's Graphics32 library (http://www.g32.org)
to generate 2D texture for use with GLScene.
By Nelson Chu
Try lighting the white line near the bottom
www.eeworm.com/read/155701/11852985
txt hecker.txt
Listing 1. Perspective Texture Mapper
#include
#include
struct POINT3D {
float X, Y, Z;
float U, V;
};
void TextureMapTriangle( BITMAPINFO const *pDestInfo,
BYTE *pD