代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/174450/9586887

fp nextrect.fp

!!FP1.0 #HERE Texture Unit----RECT #******need to modify the following TexOffset****************** DECLARE OneTexOffset ={0, 0, 0, 0}; #Condition Test MOV R1, f[TEX1]; #move one texel cond
www.eeworm.com/read/101085/15852865

h gmd.h

#ifndef _GMD_H_ #define _GMD_H_ #include "model.h" #include "gmdformat.h" #include "../texture.h" #include "../math/point.h" class GcGMD : public GcModel { public: GcGMD(); ~GcGMD();
www.eeworm.com/read/192170/8401532

readme

Qt OpenGL Tutorial #6. Project Name: Qt OpenGL Tutorial Project Description: Texture Mapping Authors Name: Cavendish ( cavendish@qiliang.net ) Authors Web Site: http://www.qiliang.net/nehe_qt Requi
www.eeworm.com/read/366568/9808874

ini mission1.ini

[3dExplorer] XPos=1350 ZPos=1580 YRot=0 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp [Terrain] TextureType=0 Heightmap=terrains/ter256.bmp TerrainSkinDir=terrains/terrainskin/ Texture
www.eeworm.com/read/418219/10958346

html alias.html

Texture mapping
www.eeworm.com/read/454544/7387680

cpp render.cpp

#include #include "render.h" #include "fixed.h" #include "texture.h" #include "mesh.h" #include "font.h" #include "timer.h" EGLDisplay glesDisplay; EGLSurface glesSurface; EGLCont
www.eeworm.com/read/245531/12795946

ini mission1.ini

[3dExplorer] XPos=1350 ZPos=1580 YRot=0 Weapon=model/mygun.md2 WeaponSkin=model/mygun.bmp [Terrain] TextureType=0 Heightmap=terrains/ter256.bmp TerrainSkinDir=terrains/terrainskin/ Texture
www.eeworm.com/read/483838/6596010

readme

Qt OpenGL Tutorial #6. Project Name: Qt OpenGL Tutorial Project Description: Texture Mapping Authors Name: Cavendish ( cavendish@qiliang.net ) Authors Web Site: http://www.qiliang.net/nehe_qt Requi
www.eeworm.com/read/345593/11806845

pas mainunit.pas

{: A demo for using Alex Denissov's Graphics32 library (http://www.g32.org) to generate 2D texture for use with GLScene. By Nelson Chu Try lighting the white line near the bottom
www.eeworm.com/read/155701/11852985

txt hecker.txt

Listing 1. Perspective Texture Mapper #include #include struct POINT3D { float X, Y, Z; float U, V; }; void TextureMapTriangle( BITMAPINFO const *pDestInfo, BYTE *pD