📄 gmd.h
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#ifndef _GMD_H_
#define _GMD_H_
#include "model.h"
#include "gmdformat.h"
#include "../texture.h"
#include "../math/point.h"
class GcGMD : public GcModel
{
public:
GcGMD();
~GcGMD();
// Load the model
bool Load(char *fileName, char *skinName);
bool Load(char *fileName);
// Load the skin
bool LoadSkin(char *skinName, uint index);
void SetNumberOfSkins(uint num);
void SetActiveSkin(uint index) { activeSkin = index; }
// Render / Animate
bool Animate(int startFrame, int endFrame, float percent);
bool RenderKeyFrame(int frame);
// Destroy the model
void Destroy();
private:
GMDHeader header;
GMDTri *triangles;
GcPoint3 *vertices;
GcPoint2 *texCoords;
GcTexture *texture;
float interpol;
int currentFrame;
int nextFrame;
uint activeSkin;
};
#endif
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