代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
www.eeworm.com/read/369426/2799241

java objectloader.java

package com.brackeen.javagamebook.math3D; import java.io.*; import java.util.*; import com.brackeen.javagamebook.graphics3D.texture.*; /** The ObjectLoader class loads a subset of the
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java objectloader.java

package com.brackeen.javagamebook.math3D; import java.io.*; import java.util.*; import com.brackeen.javagamebook.graphics3D.texture.*; /** The ObjectLoader class loads a subset of the
www.eeworm.com/read/364434/2905903

svn-base txd.c.svn-base

/* * Renderware TeXture Dictionary (.txd) image decoder * Copyright (c) 2007 Ivo van Poorten * * See also: http://wiki.multimedia.cx/index.php?title=TXD * * This file is part of FFmpeg. * * FF
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html settexture.html

Stroking or Filling with a Texture (Java Developers Almanac Example)
www.eeworm.com/read/112003/15496522

txt tmapcube.txt

Anfy Texturemapped 3d Cube - Copyright (C) by Fabio Ciucci 1997-99 This applet can map on the faces of a cube with any GIF/JPG image, used as texture. This applet contains the code by Cri
www.eeworm.com/read/101895/15798471

cpp texturedoc.cpp

// TextureDoc.cpp : implementation of the CTextureDoc class // #include "stdafx.h" #include "Texture.h" #include "TextureDoc.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE stati
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h resource.h

//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by DialogGL.rc // #define IDM_ABOUTBOX 0x0010 #define IDD_ABOUTBOX 100 #
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cpp mainfrm.cpp

// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "Texture.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char
www.eeworm.com/read/183589/9151901

lua en_classicon.lua

local EUF_CLASS_TEXTURE = "Interface\\AddOns\\EN_UnitFrames\\EN_ClassIcon"; local EUF_CLASS_ICON = { ["WARRIOR"] = {0, 0.25, 0, 0.25}, ["MAGE"] = {0.25, 0.49609375, 0, 0.25}, ["ROGUE"] = {0.496
www.eeworm.com/read/161803/10372754

h bumpref.h

/* bumpref.h ** ** bummp-reflection-mapping using ** NVIDIA vertex-shaders register-combiners and texture-programs ** Copyright (C) 2002 Florian Berger ** Email: harpin_floh@yahoo.de, flo