代码搜索:Texture
找到约 4,874 项符合「Texture」的源代码
代码结果 4,874
www.eeworm.com/read/369426/2799241
java objectloader.java
package com.brackeen.javagamebook.math3D;
import java.io.*;
import java.util.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
The ObjectLoader class loads a subset of the
www.eeworm.com/read/369426/2799351
java objectloader.java
package com.brackeen.javagamebook.math3D;
import java.io.*;
import java.util.*;
import com.brackeen.javagamebook.graphics3D.texture.*;
/**
The ObjectLoader class loads a subset of the
www.eeworm.com/read/364434/2905903
svn-base txd.c.svn-base
/*
* Renderware TeXture Dictionary (.txd) image decoder
* Copyright (c) 2007 Ivo van Poorten
*
* See also: http://wiki.multimedia.cx/index.php?title=TXD
*
* This file is part of FFmpeg.
*
* FF
www.eeworm.com/read/147311/12567289
html settexture.html
Stroking or Filling with a Texture
(Java Developers Almanac Example)
www.eeworm.com/read/112003/15496522
txt tmapcube.txt
Anfy Texturemapped 3d Cube - Copyright (C) by Fabio Ciucci 1997-99
This applet can map on the faces of a cube with any GIF/JPG image, used
as texture. This applet contains the code by Cri
www.eeworm.com/read/101895/15798471
cpp texturedoc.cpp
// TextureDoc.cpp : implementation of the CTextureDoc class
//
#include "stdafx.h"
#include "Texture.h"
#include "TextureDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
stati
www.eeworm.com/read/177718/9438122
h resource.h
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by DialogGL.rc
//
#define IDM_ABOUTBOX 0x0010
#define IDD_ABOUTBOX 100
#
www.eeworm.com/read/188943/8504995
cpp mainfrm.cpp
// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "Texture.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char
www.eeworm.com/read/183589/9151901
lua en_classicon.lua
local EUF_CLASS_TEXTURE = "Interface\\AddOns\\EN_UnitFrames\\EN_ClassIcon";
local EUF_CLASS_ICON = {
["WARRIOR"] = {0, 0.25, 0, 0.25},
["MAGE"] = {0.25, 0.49609375, 0, 0.25},
["ROGUE"] = {0.496
www.eeworm.com/read/161803/10372754
h bumpref.h
/* bumpref.h
**
** bummp-reflection-mapping using
** NVIDIA vertex-shaders register-combiners and texture-programs
** Copyright (C) 2002 Florian Berger
** Email: harpin_floh@yahoo.de, flo