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📄 bumpref.h

📁 这是一个相当棒的Linux下的台球游戏
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/* bumpref.h****    bummp-reflection-mapping using**    NVIDIA vertex-shaders register-combiners and texture-programs**    Copyright (C) 2002  Florian Berger**    Email: harpin_floh@yahoo.de, florian.berger@jk.uni-linz.ac.at****    This program is free software; you can redistribute it and/or modify**    it under the terms of the GNU General Public License Version 2 as**    published by the Free Software Foundation;****    This program is distributed in the hope that it will be useful,**    but WITHOUT ANY WARRANTY; without even the implied warranty of**    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the**    GNU General Public License for more details.****    You should have received a copy of the GNU General Public License**    along with this program; if not, write to the Free Software**    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.***/#ifndef BUMPREF_H#define BUMPREF_H#ifdef __cplusplusextern "C" {#endif    typedef struct {        int init;        int bumpref_list;        int cubemap_bind;        int normalmap_bind;        unsigned int vert_prog_bind;        int texgen;        float bump_light[3];        float bump_diff_col[4];        float bump_spec_col[4];    } BumpRefType;    /* bump reflections */    BumpRefType bumpref_setup_vp_ts_rc(                                       char * map_name, double strength,                                       char * posx_name,                                       char * posy_name,                                       char * posz_name,                                       char * negx_name,                                       char * negy_name,                                       char * negz_name,                                       float zoffs, int hilo,                                       int texgen                                      );    void bumpref_use( BumpRefType * bumpref );    void bumpref_restore();    /* bump only */    BumpRefType bump_setup_vp_rc( char * map_name, double strength, int texgen );    void bump_set_light( BumpRefType * bumpref, float x, float y, float z );    void bump_set_diff( BumpRefType * bumpref, float r, float g, float b );    void bump_set_spec( BumpRefType * bumpref, float r, float g, float b );    void bump_use( BumpRefType * bump );    void bump_restore();/*int bumpref_create_cubemap( char * posx_name,                           char * posy_name,                           char * posz_name,                           char * negx_name,                           char * negy_name,                           char * negz_name );void bump2normal(int w, int h, char * data, double strength);int bumpref_create_bumpmap( char * map_name, double strength );*/#ifdef __cplusplus}#endif#endif  /* BUMPREF_H */

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