settexture.html
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<TITLE>Stroking or Filling with a Texture
(Java Developers Almanac Example)
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<h3>
e585.
Stroking or Filling with a Texture</h3>
The buffered image used to create the <code>TexturePaint</code> object is
scaled down/up to width w and height h. Conceptually, the scaled
down/up buffered image is first painted at (x, y) in user space, and
then replicated around it.
<pre>
int x = <font color="#0066ff"><i>10</i></font>;
int y = <font color="#0066ff"><i>10</i></font>;
int width = <font color="#0066ff"><i>50</i></font>;
int height = <font color="#0066ff"><i>25</i></font>;
TexturePaint texture = new TexturePaint(<font color="#0066ff"><i>bufferedImage</i></font>, new Rectangle(x, y, width, height));
<font color="#0066ff"><i>g2d</i></font>.setPaint(texture);
<font color="#0066ff"><i>drawShape</i></font>(<font color="#0066ff"><i>g2d</i></font>);
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Related Examples
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e580. <a class="eglink" href="BasicDraw.html?l=rel">
The Quintessential Drawing Program
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e581. <a class="eglink" href="Composite.html?l=rel">
Drawing with Alpha
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e582. <a class="eglink" href="AntiAlias.html?l=rel">
Enabling Antialiasing
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e583. <a class="eglink" href="ClipShape.html?l=rel">
Setting the Clipping Area with a Shape
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e584. <a class="eglink" href="StrokeThickness.html?l=rel">
Changing the Thickness of the Stroking Pen
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e586. <a class="eglink" href="AnimApp.html?l=rel">
Animating an Array of Images in an Application
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See also:
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Colors
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Components
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Containers
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Cursors
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<a class="eglink" href="/egs/java.awt/pkg.html?l=rel#Events">
Events
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Focus
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Frames
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<a class="eglink" href="/egs/java.awt/pkg.html?l=rel#GridBagLayout">
GridBagLayout
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<a class="eglink" href="/egs/java.awt/pkg.html?l=rel#Images">
Images
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<a class="eglink" href="/egs/java.awt/pkg.html?l=rel#Shapes">
Shapes
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<a class="eglink" href="/egs/java.awt/pkg.html?l=rel#Simulating%20Events">
Simulating Events
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<a class="eglink" href="/egs/java.awt/pkg.html?l=rel#Text">
Text
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<a class="eglink" href="/egs/java.awt/pkg.html?l=rel#The%20Screen">
The Screen
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