代码搜索:Texture

找到约 4,874 项符合「Texture」的源代码

代码结果 4,874
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html deletetextures.html

NAME glDeleteTextures - delete named textures C SPECIFICATION void glDeleteTex
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html getteximage.html

NAME glGetTexImage - return a texture image C SPECIFICATION void glGetTexImage
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html gentextures.html

NAME glGenTextures - generate texture names C SPECIFICATION void glGenTextures
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html istexture.html

NAME glIsTexture - determine if a name corresponds to a texture C SPECIFICATION GLbool
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html copytexsubimage1d.html

NAME glCopyTexSubImage1D - copy a one-dimensional texture subimage C SPECIFICATION
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h rendertexture.h

//------------------------------------------------------------------------------ // File : rendertexture.h //------------------------------------------------------------------------------ // Copyri
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h rendertexture.h

//------------------------------------------------------------------------------ // File : RenderTexture.h //------------------------------------------------------------------------------ // Copyri
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cpp d3dtextr.cpp

//----------------------------------------------------------------------------- // File: D3DTextr.cpp // // Desc: Functions to manage textures, including creating (loading from a // file), r
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cfg etterrain.cfg

# Specify the heightmap data type and source DataType=Image DataSource=terrain.png # Specify the size of the terrain Width=513 Height=513 TileSize=513 # Scale factor for terrain rendering
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h etsplattingmanager.h

#ifndef __ETSPLATTINGMANAGER_H__ #define __ETSPLATTINGMANAGER_H__ /* EDITABLE TERRAIN MANAGER for Ogre Copyright (C) 2007 Holger Frydrych This program is free software; y