📄 deletetextures.html
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<STRONG>NAME</STRONG>
<STRONG>glDeleteTextures</STRONG> - delete named textures
<STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
void <STRONG>glDeleteTextures</STRONG>( GLsizei <EM>n</EM>,
const GLuint *<EM>textures</EM> )
<STRONG>PARAMETERS</STRONG>
<EM>n</EM> Specifies the number of textures to be deleted.
<EM>textures</EM> Specifies an array of textures to be deleted.
<STRONG>DESCRIPTION</STRONG>
<STRONG>glDeleteTextures</STRONG> deletes <EM>n</EM> textures named by the elements of
the array <EM>textures</EM>. After a texture is deleted, it has no
contents or dimensionality, and its name is free for reuse
(for example by <STRONG>glGenTextures</STRONG>). If a texture that is
currently bound is deleted, the binding reverts to 0 (the
default texture).
<STRONG>glDeleteTextures</STRONG> silently ignores 0's and names that do not
correspond to existing textures.
<STRONG>NOTES</STRONG>
<STRONG>glDeleteTextures</STRONG> is available only if the GL version is 1.1
or greater.
<STRONG>ERRORS</STRONG>
<STRONG>GL_INVALID_VALUE</STRONG> is generated if <EM>n</EM> is negative.
<STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glDeleteTextures</STRONG> is
executed between the execution of <STRONG>glBegin</STRONG> and the
corresponding execution of <STRONG>glEnd</STRONG>.
<STRONG>ASSOCIATED</STRONG> <STRONG>GETS</STRONG>
<STRONG>glIsTexture</STRONG>
<STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
<STRONG>glAreTexturesResident</STRONG>, <STRONG>glBindTexture</STRONG>, <STRONG>glCopyTexImage1D</STRONG>,
<STRONG>glCopyTexImage2D</STRONG>, <STRONG>glGenTextures</STRONG>, <STRONG>glGet</STRONG>, <STRONG>glGetTexParameter</STRONG>,
<STRONG>glPrioritizeTextures</STRONG>, <STRONG>glTexImage1D</STRONG>, <STRONG>glTexImage2D</STRONG>,
<STRONG>glTexParameter</STRONG>
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