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     <STRONG>NAME</STRONG>
	  <STRONG>glDeleteTextures</STRONG> - delete named textures


     <STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
	  void <STRONG>glDeleteTextures</STRONG>( GLsizei <EM>n</EM>,
				 const GLuint *<EM>textures</EM>	)


     <STRONG>PARAMETERS</STRONG>
	  <EM>n</EM>	    Specifies the number of textures to	be deleted.

	  <EM>textures</EM>  Specifies an array of textures to be deleted.

     <STRONG>DESCRIPTION</STRONG>
	  <STRONG>glDeleteTextures</STRONG> deletes <EM>n</EM> textures named by the elements of
	  the array <EM>textures</EM>.  After a texture is deleted, it has no
	  contents or dimensionality, and its name is free for reuse
	  (for example by <STRONG>glGenTextures</STRONG>).  If a	texture	that is
	  currently bound is deleted, the binding reverts to 0 (the
	  default texture).

	  <STRONG>glDeleteTextures</STRONG> silently ignores 0's	and names that do not
	  correspond to	existing textures.

     <STRONG>NOTES</STRONG>
	  <STRONG>glDeleteTextures</STRONG> is available	only if	the GL version is 1.1
	  or greater.

     <STRONG>ERRORS</STRONG>
	  <STRONG>GL_INVALID_VALUE</STRONG> is generated	if <EM>n</EM> is	negative.

	  <STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glDeleteTextures</STRONG>	is
	  executed between the execution of <STRONG>glBegin</STRONG> and	the
	  corresponding	execution of <STRONG>glEnd</STRONG>.

     <STRONG>ASSOCIATED</STRONG>	<STRONG>GETS</STRONG>
	  <STRONG>glIsTexture</STRONG>

     <STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
	  <STRONG>glAreTexturesResident</STRONG>, <STRONG>glBindTexture</STRONG>,	<STRONG>glCopyTexImage1D</STRONG>,
	  <STRONG>glCopyTexImage2D</STRONG>, <STRONG>glGenTextures</STRONG>, <STRONG>glGet</STRONG>, <STRONG>glGetTexParameter</STRONG>,
	  <STRONG>glPrioritizeTextures</STRONG>,	<STRONG>glTexImage1D</STRONG>, <STRONG>glTexImage2D</STRONG>,
	  <STRONG>glTexParameter</STRONG>








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