📄 istexture.html
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<STRONG>NAME</STRONG>
<STRONG>glIsTexture</STRONG> - determine if a name corresponds to a texture
<STRONG>C</STRONG> <STRONG>SPECIFICATION</STRONG>
GLboolean <STRONG>glIsTexture</STRONG>( GLuint <EM>texture</EM> )
<STRONG>PARAMETERS</STRONG>
<EM>texture</EM> Specifies a value that may be the name of a
texture.
<STRONG>DESCRIPTION</STRONG>
<STRONG>glIsTexture</STRONG> returns <STRONG>GL_TRUE</STRONG> if <EM>texture</EM> is currently the name
of a texture. If <EM>texture</EM> is zero, or is a non-zero value
that is not currently the name of a texture, or if an error
occurs, <STRONG>glIsTexture</STRONG> returns <STRONG>GL_FALSE</STRONG>.
<STRONG>NOTES</STRONG>
<STRONG>glIsTexture</STRONG> is available only if the GL version is 1.1 or
greater.
<STRONG>ERRORS</STRONG>
<STRONG>GL_INVALID_OPERATION</STRONG> is generated if <STRONG>glIsTexture</STRONG> is executed
between the execution of <STRONG>glBegin</STRONG> and the corresponding
execution of <STRONG>glEnd</STRONG>.
<STRONG>SEE</STRONG> <STRONG>ALSO</STRONG>
<STRONG>glBindTexture</STRONG>, <STRONG>glCopyTexImage1D</STRONG>, <STRONG>glCopyTexImage2D</STRONG>,
<STRONG>glDeleteTextures</STRONG>, <STRONG>glGenTextures</STRONG>, <STRONG>glGet</STRONG>, <STRONG>glGetTexParameter</STRONG>,
<STRONG>glTexImage1D</STRONG>, <STRONG>glTexImage2D</STRONG>,
<STRONG>glTexParameter</STRONG>
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