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sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_) #

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Tetris.h" #include "Sound.h" #include

sound.asm

;Sound.asm ;电子发声设计实验 ;****************根据查看端口资源修改下列符号值******************* IOY0 EQU 9C00H ;***************************************************************** MY8254_COUNT0 EQU IOY0+

sound.txt

// sound data byte not swapped 0x0002,0x0001, // Sound ID 0 0x5742,0x0001,0x051a, 0xfffb,0x1004,0x0000,0x004b,0x0049, 0x8504,0x0000,0x15a0,0x48a0,0xa100, 0x0000,0x0241,0x8618,0x0000,0x0800, 0x4

sound.h

#ifndef __SOUND_H__ #define __SOUND_H__ #ifdef __cplusplus extern "C"{ #endif #define NO_SOUND_EFFECT // define this to remove the sound effect // Internal used by SOUND module for SO

sound.c

#include "winav.h" #include "w99av.h" #include "osd.h" #include "hal.h" #include "sound.h" #include "cc.h" #include "cdinfo.h" #include "utl.h" #define SYNC_PLAY_TIME_OUT COUNT_1_SEC // DV

sound.h

void Sound_Init(void); char SelectSound(char); char Sound(char); void Play_Tune(void); #define DURATION_SEED 32 /****************************************************************************