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Sound 的代码
sound.h
// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__69DAFAB9_C3EE_4821_8E74_9D069B9DECB9__INCLUDED_)
#
sound.h
/*
* sound.h
*
* Sound class.
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
sound.cxx
/*
* sound.cxx
*
* Implementation of sound classes for Win32
*
* Portable Windows Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject
sound.java
package kyodai;
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;
/**
* 控制音乐特效
*/
public class Sound implements Runnable {
String currentName;
Object currentSound;
sound.c
/*!
* Example program.
* Copyright (c) 2004 by BREW Development Team, Zhejiang University.
* All Rights Reserved.
*/
/*!-----------------------------------
@file sound.c
@author
sound.dsp
# Microsoft Developer Studio Project File - Name="sound" - Package Owner=
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dyn
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun
sound.java
package com.brackeen.javagamebook.sound;
/**
The Sound class is a container for sound samples. The sound
samples are format-agnostic and are stored as a byte array.
*/
public class Soun