📄 sound.h
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// Sound.h: interface for the CSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_)
#define AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include <mmsystem.h>
#ifdef PlaySound
#undef PlaySound
#endif
class CSound
{
friend class COptionsDlg;
public:
CSound();
virtual ~CSound();
public:
enum SoundType {
SND_STOPALLSOUNDS = 0,
SND_KEYPRESSED,
SND_PLACE,
SND_LEVELWARP,
SND_GAMEOVER
};
public:
void PlaySound( enum SoundType, BOOL bAsync = TRUE, BOOL bLoop = FALSE );
void StopSounds() {
PlaySound(SND_STOPALLSOUNDS);
}
private:
typedef BOOL (WINAPI *SoundFnc)(LPCSTR, HMODULE, DWORD);
typedef MCIERROR (WINAPI *MusicFnc)(LPCTSTR, LPTSTR, UINT, HANDLE);
static HINSTANCE m_hLib;
static SoundFnc m_fncSoundPlayer;
static BOOL m_bHaveSound;
static BOOL m_bWantSound;
HMODULE m_hApplication;
static BOOL InitSound();
protected:
HANDLE m_hRes;
};
#endif // !defined(AFX_SOUND_H__07950063_0476_11D2_A72C_000000000000__INCLUDED_)
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