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sound.h

/* sound system * Template CS game * (C)2002 Mat Sutcliffe. See license.txt for license info (GPL). */ #ifndef __SOUND_H__ #define __SOUND_H__ #include #include

sound-faq

bttv and sound mini howto ========================= There are alot of different bt848/849/878/879 based boards available. Making video work often is not a big deal, because this is handled completel

sound.cs

using System; using System.IO; using System.Runtime.InteropServices; using System.Diagnostics; using System.Threading; namespace testVoice { /// /// Sound 的摘要说明。 ///

sound.cpp

// Sound.cpp: implementation of the CSound class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Sound.h" #include "Sound.h" #include "

sound.h

// Sound.h: interface for the CSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SOUND_H__9B6DC959_1F3B_43DE_ACF3_5EA176563E82__INCLUDED_) #

sound.cpp

// DirectSound.cpp: implementation of the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #include "Sound.h" #include "wavread.h" #define SAFE_RE

sound.h

// DirectSound.h: interface for the CDirectSound class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_DIRECTSOUND_H__07C9F9E1_E0C6_11D3_B12A_9C25C7091