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📄 sound.h

📁 3D游戏模板
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/* sound system * Template CS game * (C)2002 Mat Sutcliffe. See license.txt for license info (GPL). */#ifndef __SOUND_H__#define __SOUND_H__#include <csutil/ref.h>#include <isound/renderer.h>#include <isound/source.h>#include <csutil/hashmap.h>#include <iutil/objreg.h>class Sound {	private:		csRef<iObjectRegistry> objreg;		csRef<iSoundRender> render;		csHashMap *handles;	public:		Sound(iObjectRegistry *);		~Sound();		csPtr<iSoundSource> GetSource(char *, int mode = SOUND3D_ABSOLUTE);	/* Return an iSoundSource which can be manipulated in 3D space and	 * played. The string given is looked up in the config and the	 * referenced sound file is used. For example:	 *	In config: Game.Sound.rocket1 = sound/rocket1.wav	 *	In code: sound->GetSource("rocket1");	 * Remeber to DecRef() the soundsource when finished with it.	 */};#endif

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