📄 sound.cs
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using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
namespace testVoice
{
/// <summary>
/// Sound 的摘要说明。
/// </summary>
public class Sound
{
private byte[] m_soundBytes;
private string m_fileName;
private enum Flags
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound not found */
SND_MEMORY = 0x0004, /* pszSound points to a memory file */
SND_LOOP = 0x0008, /* loop the sound until next sndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playing sound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_ALIAS = 0x00010000, /* name is a registry alias */
SND_ALIAS_ID = 0x00110000, /* alias is a predefined ID */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySound(string szSound, IntPtr hMod, int flags);
[DllImport("CoreDll.DLL", EntryPoint="PlaySound", SetLastError=true)]
private extern static int WCE_PlaySoundBytes (byte[] szSound, IntPtr hMod, int flags);
[DllImport("CoreDll.DLL", EntryPoint="PlaySoundW", SetLastError=true)]
private extern static int PlaySoundW(string szSound, int hMod, int flags);
[DllImport("CoreDll.DLL", CharSet=CharSet.Auto)]
public extern static bool sndPlaySound(string lpszSoundname, uint fuSound);
[DllImport("coredll")]
public static extern bool PlaySound( string szSound, IntPtr hMod, int flags );
public Sound(string fileName)
{
//
// TODO: 在此处添加构造函数逻辑
//
m_fileName = fileName;
}
public Sound(Stream stream)
{
// read the data from the stream
m_soundBytes = new byte [stream.Length];
stream.Read(m_soundBytes, 0,(int)stream.Length);
}
public void Play ()
{
// if a file name has been registered, call WCE_PlaySound,
// otherwise call WCE_PlaySoundBytes
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int) ( Flags.SND_ASYNC | Flags.SND_FILENAME| Flags.SND_LOOP));
else
WCE_PlaySoundBytes(m_soundBytes, IntPtr.Zero, (int) ( Flags.SND_ASYNC | Flags.SND_MEMORY | Flags.SND_LOOP));
}
public void PlayOnce()
{
// if a file name has been registered, call WCE_PlaySound,
// otherwise call WCE_PlaySoundBytes
if (m_fileName != null)
WCE_PlaySound(m_fileName, IntPtr.Zero, (int) ( Flags.SND_ASYNC | Flags.SND_FILENAME | Flags.SND_NOWAIT));
else
WCE_PlaySoundBytes (m_soundBytes, IntPtr.Zero, (int) ( Flags.SND_ASYNC | Flags.SND_MEMORY ));
}
public void endPlay()
{
try
{
WCE_PlaySoundBytes (null, IntPtr.Zero, (int) (Flags.SND_SYNC | Flags.SND_MEMORY | Flags.SND_NOWAIT));
}
catch(Exception e)
{
string str;
str=e.Message;
}
}
}
}
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