代码搜索:GPU

找到约 177 项符合「GPU」的源代码

代码结果 177
www.eeworm.com/read/319224/13457840

txt date_me.txt

图片名称 大小 GPU上卷积时间 GPU上卷积速率 CPU上卷积时间 CPU上卷积速率 GPU时间是CPU上时间的多少倍 KERNEL_RADIUS=1 1.bmp 100 × 75 0.272102 毫秒 27.563233 像素/每秒 0.935594 毫秒 8.016300 像素/每秒 3.438399 2.bmp
www.eeworm.com/read/334945/12559953

bak test_rpt_des_encode.txt.bak

//////////////////////////////////////////////// Input data size =64(MB) thread_blk_num=8 Encoding by GPU ... Encoding time taken using CUDA =1594.16 ms Encoding time taken using clock() =1563 ms
www.eeworm.com/read/385102/8819605

plg fem2d_poisson.plg

Build Log --------------------Configuration: fem2d_poisson - Win32 Debug-------------------- Command Lines Creating temporary file "C:\DOCUME~1
www.eeworm.com/read/134479/5892265

hpp dx9runtime.hpp

// dx9runtime.hpp #ifndef GPU_RUNTIME_DX9_HPP #define GPU_RUNTIME_DX9_HPP #include "../gpubase.hpp" #include "../gpuruntime.hpp" #define DX9_RUNTIME_STRING "dx9" namespace brook { class GPURunti
www.eeworm.com/read/279662/7110781

cpp vectoradd.cpp

#include extern "C" void add_vector_gpu( float* a, float* b, float *c, int size ); void add_vector_cpu( float* a, float* b, float *c, int size ) { for( int i = 0; i < size; ++ i )
www.eeworm.com/read/284617/8913416

cg compute_density.cg

#include "sph.cg" void main(float2 tc0 : TEXCOORD0, // pair index uniform samplerRECT attr_rect : TEXUNIT0, // attributes of particles uniform samplerRECT neighbour_rect : TEXUNIT1,
www.eeworm.com/read/335844/12492947

h~ std_maiko_io.h~

// // std_maiko_io.h // 2005/02/16 傾儖僼傽斉婰弎 // KOTO Co.,Ltd 2005 // // maiko-lite 偺儊儌儕媦傃儗僕僗僞偺掕媊 // // 050418 CAU娭學偺愝掕峏怴 // 050609 GPIO2娭學偺愝掕捛壛 // 050610 VIC偺掕悢傪廋惓( nakajima ) #ifndef _S
www.eeworm.com/read/335844/12492990

h std_maiko_io.h

// // std_maiko_io.h // 2005/02/16 傾儖僼傽斉婰弎 // KOTO Co.,Ltd 2005 // // maiko-lite 偺儊儌儕媦傃儗僕僗僞偺掕媊 // // 050418 CAU娭學偺愝掕峏怴 // 050609 GPIO2娭學偺愝掕捛壛 // 050610 VIC偺掕悢傪廋惓( nakajima ) #ifndef _S
www.eeworm.com/read/284617/8913461

cg update_position_only_by_vel.cg

#include "sph.cg" void main(float index : TEXCOORD0, uniform samplerRECT attr_rect : TEXUNIT0, uniform float timestep, out float3 result : COLOR) { float3 pos = f3texRECT(attr_rec