代码搜索:GPU
找到约 177 项符合「GPU」的源代码
代码结果 177
www.eeworm.com/read/319224/13457840
txt date_me.txt
图片名称 大小 GPU上卷积时间 GPU上卷积速率 CPU上卷积时间 CPU上卷积速率 GPU时间是CPU上时间的多少倍
KERNEL_RADIUS=1
1.bmp 100 × 75 0.272102 毫秒 27.563233 像素/每秒 0.935594 毫秒 8.016300 像素/每秒 3.438399
2.bmp
www.eeworm.com/read/334945/12559953
bak test_rpt_des_encode.txt.bak
////////////////////////////////////////////////
Input data size =64(MB) thread_blk_num=8
Encoding by GPU ...
Encoding time taken using CUDA =1594.16 ms
Encoding time taken using clock() =1563 ms
www.eeworm.com/read/385102/8819605
plg fem2d_poisson.plg
Build Log
--------------------Configuration: fem2d_poisson - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\DOCUME~1
www.eeworm.com/read/134479/5892265
hpp dx9runtime.hpp
// dx9runtime.hpp
#ifndef GPU_RUNTIME_DX9_HPP
#define GPU_RUNTIME_DX9_HPP
#include "../gpubase.hpp"
#include "../gpuruntime.hpp"
#define DX9_RUNTIME_STRING "dx9"
namespace brook
{
class GPURunti
www.eeworm.com/read/279662/7110781
cpp vectoradd.cpp
#include
extern "C" void add_vector_gpu( float* a, float* b, float *c, int size );
void add_vector_cpu( float* a, float* b, float *c, int size )
{
for( int i = 0; i < size; ++ i )
www.eeworm.com/read/484647/6580988
pdf gpu-based techniques for global illumination effects (synthesis lectures on computer graphics).pdf
www.eeworm.com/read/284617/8913416
cg compute_density.cg
#include "sph.cg"
void main(float2 tc0 : TEXCOORD0, // pair index
uniform samplerRECT attr_rect : TEXUNIT0, // attributes of particles
uniform samplerRECT neighbour_rect : TEXUNIT1,
www.eeworm.com/read/335844/12492947
h~ std_maiko_io.h~
//
// std_maiko_io.h
// 2005/02/16 傾儖僼傽斉婰弎
// KOTO Co.,Ltd 2005
//
// maiko-lite 偺儊儌儕媦傃儗僕僗僞偺掕媊
//
// 050418 CAU娭學偺愝掕峏怴
// 050609 GPIO2娭學偺愝掕捛壛
// 050610 VIC偺掕悢傪廋惓( nakajima )
#ifndef _S
www.eeworm.com/read/335844/12492990
h std_maiko_io.h
//
// std_maiko_io.h
// 2005/02/16 傾儖僼傽斉婰弎
// KOTO Co.,Ltd 2005
//
// maiko-lite 偺儊儌儕媦傃儗僕僗僞偺掕媊
//
// 050418 CAU娭學偺愝掕峏怴
// 050609 GPIO2娭學偺愝掕捛壛
// 050610 VIC偺掕悢傪廋惓( nakajima )
#ifndef _S
www.eeworm.com/read/284617/8913461
cg update_position_only_by_vel.cg
#include "sph.cg"
void main(float index : TEXCOORD0,
uniform samplerRECT attr_rect : TEXUNIT0,
uniform float timestep,
out float3 result : COLOR)
{
float3 pos = f3texRECT(attr_rec